[Bf-blender-cvs] [b72485e5796] greasepencil-refactor: GPencil: Refactor: Fix missing material offset

Clément Foucault noreply at git.blender.org
Wed Jan 22 22:19:29 CET 2020


Commit: b72485e57962bdee5bcb877a013ee63ae66e5172
Author: Clément Foucault
Date:   Wed Jan 22 22:19:20 2020 +0100
Branches: greasepencil-refactor
https://developer.blender.org/rBb72485e57962bdee5bcb877a013ee63ae66e5172

GPencil: Refactor: Fix missing material offset

===================================================================

M	source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl

===================================================================

diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
index 72327ccaeac..9a23ff4af8d 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
@@ -182,11 +182,11 @@ uniform vec2 sizeViewportInv;
 
 /* Per Object */
 uniform bool strokeOrder3d;
-uniform float gpMaterialOffset;
+uniform int gpMaterialOffset;
 uniform float thicknessScale;
 uniform float thicknessWorldScale;
 #define thicknessIsScreenSpace (thicknessWorldScale < 0.0)
-#define MATERIAL(m) materials[m]
+#define MATERIAL(m) materials[m + gpMaterialOffset]
 
 #ifdef GPU_VERTEX_SHADER



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