[Bf-blender-cvs] [e2724abc22d] blender-v2.82-release: Fix T72490 Collections: Exclude From View toggle causes segment violation
Clément Foucault
noreply at git.blender.org
Tue Jan 14 17:59:49 CET 2020
Commit: e2724abc22d53f3a1f1552a6f40af3d47f7512e4
Author: Clément Foucault
Date: Tue Jan 14 17:59:32 2020 +0100
Branches: blender-v2.82-release
https://developer.blender.org/rBe2724abc22d53f3a1f1552a6f40af3d47f7512e4
Fix T72490 Collections: Exclude From View toggle causes segment violation
===================================================================
M source/blender/draw/engines/overlay/overlay_engine.c
===================================================================
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index 56b9ed8f54a..a6d1555a753 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -177,6 +177,30 @@ BLI_INLINE OVERLAY_DupliData *OVERLAY_duplidata_get(Object *ob, void *vedata, bo
return NULL;
}
+static bool overlay_object_is_edit_mode(const OVERLAY_PrivateData *pd, const Object *ob)
+{
+ if ((ob->mode & OB_MODE_EDIT) && BKE_object_is_in_editmode(ob)) {
+ /* Also check for context mode as the object mode is not 100% reliable. (see T72490) */
+ switch (ob->type) {
+ case OB_MESH:
+ return pd->ctx_mode == CTX_MODE_EDIT_MESH;
+ case OB_ARMATURE:
+ return pd->ctx_mode == CTX_MODE_EDIT_ARMATURE;
+ case OB_CURVE:
+ return pd->ctx_mode == CTX_MODE_EDIT_CURVE;
+ case OB_SURF:
+ return pd->ctx_mode == CTX_MODE_EDIT_SURFACE;
+ case OB_LATTICE:
+ return pd->ctx_mode == CTX_MODE_EDIT_LATTICE;
+ case OB_MBALL:
+ return pd->ctx_mode == CTX_MODE_EDIT_METABALL;
+ case OB_FONT:
+ return pd->ctx_mode == CTX_MODE_EDIT_TEXT;
+ }
+ }
+ return false;
+}
+
static void OVERLAY_cache_populate(void *vedata, Object *ob)
{
OVERLAY_Data *data = vedata;
@@ -185,7 +209,7 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
const bool is_select = DRW_state_is_select();
const bool renderable = DRW_object_is_renderable(ob);
const bool in_pose_mode = ob->type == OB_ARMATURE && OVERLAY_armature_is_pose_mode(ob, draw_ctx);
- const bool in_edit_mode = (ob->mode & OB_MODE_EDIT) && BKE_object_is_in_editmode(ob);
+ const bool in_edit_mode = overlay_object_is_edit_mode(pd, ob);
const bool in_particle_edit_mode = ob->mode == OB_MODE_PARTICLE_EDIT;
const bool in_paint_mode = (ob == draw_ctx->obact) &&
(draw_ctx->object_mode & OB_MODE_ALL_PAINT);
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