[Bf-blender-cvs] [eea8144eb7b] greasepencil-refactor: GPencil: Display Points and Edit lines by mode
Antonio Vazquez
noreply at git.blender.org
Wed Jan 8 12:44:17 CET 2020
Commit: eea8144eb7b1c2f3bfe67381b1bfbd99d9407288
Author: Antonio Vazquez
Date: Wed Jan 8 12:43:54 2020 +0100
Branches: greasepencil-refactor
https://developer.blender.org/rBeea8144eb7b1c2f3bfe67381b1bfbd99d9407288
GPencil: Display Points and Edit lines by mode
Support different selection modes.
===================================================================
M source/blender/draw/engines/overlay/overlay_gpencil.c
===================================================================
diff --git a/source/blender/draw/engines/overlay/overlay_gpencil.c b/source/blender/draw/engines/overlay/overlay_gpencil.c
index f8d03f171b6..c01794af1fc 100644
--- a/source/blender/draw/engines/overlay/overlay_gpencil.c
+++ b/source/blender/draw/engines/overlay/overlay_gpencil.c
@@ -65,44 +65,49 @@ void OVERLAY_edit_gpencil_cache_init(OVERLAY_Data *vedata)
return;
}
+ /* For sculpt show only if mask mode, and only points if not stroke mode. */
const bool use_sculpt_mask = (GPENCIL_SCULPT_MODE(gpd) &&
GPENCIL_ANY_SCULPT_MASK(ts->gpencil_selectmode_sculpt));
const bool show_sculpt_points = (GPENCIL_SCULPT_MODE(gpd) &&
(ts->gpencil_selectmode_sculpt &
(GP_SCULPT_MASK_SELECTMODE_POINT |
GP_SCULPT_MASK_SELECTMODE_SEGMENT)));
+
+ /* For vertex paint show only if mask mode, and only points if not stroke mode. */
const bool use_vertex_mask = (GPENCIL_VERTEX_MODE(gpd) &&
GPENCIL_ANY_VERTEX_MASK(ts->gpencil_selectmode_vertex));
const bool show_vertex_points = (GPENCIL_VERTEX_MODE(gpd) &&
(ts->gpencil_selectmode_vertex &
(GP_VERTEX_MASK_SELECTMODE_POINT |
GP_VERTEX_MASK_SELECTMODE_SEGMENT)));
+
+ /* If Sculpt or Vertex mode and the mask is disabled, the select must be hidden. */
+ const bool hide_select = ((GPENCIL_SCULPT_MODE(gpd) && !use_sculpt_mask) ||
+ (GPENCIL_VERTEX_MODE(gpd) && !use_vertex_mask));
+
const bool do_multiedit = GPENCIL_MULTIEDIT_SESSIONS_ON(gpd);
const bool show_multi_edit_lines = do_multiedit &&
(v3d->gp_flag & V3D_GP_SHOW_MULTIEDIT_LINES) != 0;
const bool show_lines = (v3d->gp_flag & V3D_GP_SHOW_EDIT_LINES);
- const bool hide_lines = GPENCIL_VERTEX_MODE(gpd) && use_vertex_mask && !show_multi_edit_lines;
- const bool is_weight_paint = (gpd) && (gpd->flag & GP_DATA_STROKE_WEIGHTMODE);
- const bool is_vertex_paint = (gpd) && (gpd->flag & GP_DATA_STROKE_VERTEXMODE);
+ const bool hide_lines = !GPENCIL_EDIT_MODE(gpd) && !GPENCIL_WEIGHT_MODE(gpd) &&
+ !use_sculpt_mask && !use_vertex_mask && !show_multi_edit_lines;
- /* If Sculpt/Vertex mode and the mask is disabled, the select must be hidden. */
- const bool hide_select = ((GPENCIL_SCULPT_MODE(gpd) && !use_sculpt_mask) ||
- (GPENCIL_VERTEX_MODE(gpd) && !use_vertex_mask));
+ const bool is_weight_paint = (gpd) && (gpd->flag & GP_DATA_STROKE_WEIGHTMODE);
/* Show Edit points if:
* Edit mode: Not in Stroke selection mode
- * Sculpt mode: Not in Stroke mask mode and any other mask mode enabled
+ * Sculpt mode: If use Mask and not Stroke mode
* Weight mode: Always
- * Vertex mode: Always
+ * Vertex mode: If use Mask and not Stroke mode
*/
- const bool show_points = show_sculpt_points || show_vertex_points || is_weight_paint ||
- is_vertex_paint ||
+ const bool show_points = show_sculpt_points || is_weight_paint || show_vertex_points ||
(GPENCIL_EDIT_MODE(gpd) &&
(ts->gpencil_selectmode_edit != GP_SELECTMODE_STROKE));
- if (!GPENCIL_VERTEX_MODE(gpd) || use_vertex_mask || show_multi_edit_lines) {
+ if ((!GPENCIL_VERTEX_MODE(gpd) && !GPENCIL_PAINT_MODE(gpd)) || use_vertex_mask ||
+ show_multi_edit_lines) {
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL |
DRW_STATE_BLEND_ALPHA;
DRW_PASS_CREATE(psl->edit_gpencil_ps, state | pd->clipping_state);
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