[Bf-blender-cvs] [bc9c8c35e17] master: Fix T72830: Check if the mesh has mask data before extractig or slicing

Pablo Dobarro noreply at git.blender.org
Tue Jan 7 16:59:27 CET 2020


Commit: bc9c8c35e17428f3697664274bc54e9c294453c5
Author: Pablo Dobarro
Date:   Mon Jan 6 16:50:48 2020 +0100
Branches: master
https://developer.blender.org/rBbc9c8c35e17428f3697664274bc54e9c294453c5

Fix T72830: Check if the mesh has mask data before extractig or slicing

This was causing a crash when the mesh does not have the mask data
initialized. I also added the same check to mask extract as it works the
same way.

Reviewed By: jbakker

Maniphest Tasks: T72830

Differential Revision: https://developer.blender.org/D6513

===================================================================

M	source/blender/editors/mesh/editmesh_mask_extract.c

===================================================================

diff --git a/source/blender/editors/mesh/editmesh_mask_extract.c b/source/blender/editors/mesh/editmesh_mask_extract.c
index 0d886360253..28962c8ec01 100644
--- a/source/blender/editors/mesh/editmesh_mask_extract.c
+++ b/source/blender/editors/mesh/editmesh_mask_extract.c
@@ -80,6 +80,8 @@ static int paint_mask_extract_exec(bContext *C, wmOperator *op)
   View3D *v3d = CTX_wm_view3d(C);
   Scene *scene = CTX_data_scene(C);
 
+  BKE_sculpt_mask_layers_ensure(ob, NULL);
+
   Mesh *mesh = ob->data;
   Mesh *new_mesh = BKE_mesh_copy(bmain, mesh);
 
@@ -104,9 +106,8 @@ static int paint_mask_extract_exec(bContext *C, wmOperator *op)
   BMIter face_iter;
 
   /* Delete all unmasked faces */
-  const int cd_vert_mask_offset = CustomData_get_offset(&bm->vdata, CD_PAINT_MASK);
-  BLI_assert(cd_vert_mask_offset != -1);
   BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
+  const int cd_vert_mask_offset = CustomData_get_offset(&bm->vdata, CD_PAINT_MASK);
 
   float mask_threshold = RNA_float_get(op->ptr, "mask_threshold");
   BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
@@ -336,6 +337,8 @@ static int paint_mask_slice_exec(bContext *C, wmOperator *op)
   Object *ob = CTX_data_active_object(C);
   View3D *v3d = CTX_wm_view3d(C);
 
+  BKE_sculpt_mask_layers_ensure(ob, NULL);
+
   Mesh *mesh = ob->data;
   Mesh *new_mesh = BKE_mesh_copy(bmain, mesh);



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