[Bf-blender-cvs] [e9ac7842378] master: Cleanup: quiet const warnings

Campbell Barton noreply at git.blender.org
Thu Jan 2 03:09:06 CET 2020


Commit: e9ac7842378182b48749c37be3e9f573d273c112
Author: Campbell Barton
Date:   Thu Jan 2 13:08:20 2020 +1100
Branches: master
https://developer.blender.org/rBe9ac7842378182b48749c37be3e9f573d273c112

Cleanup: quiet const warnings

===================================================================

M	source/blender/blenkernel/BKE_subsurf.h
M	source/blender/blenkernel/intern/subsurf_ccg.c
M	source/blender/editors/include/ED_mesh.h
M	source/blender/editors/include/ED_uvedit.h
M	source/blender/editors/uvedit/uvedit_draw.c
M	source/blender/editors/uvedit/uvedit_ops.c
M	source/blender/editors/uvedit/uvedit_unwrap_ops.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_subsurf.h b/source/blender/blenkernel/BKE_subsurf.h
index cd48e4d7f3b..70aa028a2c7 100644
--- a/source/blender/blenkernel/BKE_subsurf.h
+++ b/source/blender/blenkernel/BKE_subsurf.h
@@ -58,7 +58,7 @@ typedef enum {
 
 struct DerivedMesh *subsurf_make_derived_from_derived(struct DerivedMesh *dm,
                                                       struct SubsurfModifierData *smd,
-                                                      struct Scene *scene,
+                                                      const struct Scene *scene,
                                                       float (*vertCos)[3],
                                                       SubsurfFlags flags);
 
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 11d2314ace3..33a9875151a 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -2519,7 +2519,7 @@ static bool subsurf_use_gpu_backend(SubsurfFlags flags)
 
 struct DerivedMesh *subsurf_make_derived_from_derived(struct DerivedMesh *dm,
                                                       struct SubsurfModifierData *smd,
-                                                      struct Scene *scene,
+                                                      const struct Scene *scene,
                                                       float (*vertCos)[3],
                                                       SubsurfFlags flags)
 {
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index b28f645e982..246dba57bb5 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -109,7 +109,7 @@ void EDBM_update_generic(struct BMEditMesh *em,
                          const bool is_destructive);
 
 struct UvElementMap *BM_uv_element_map_create(struct BMesh *bm,
-                                              struct Scene *scene,
+                                              const struct Scene *scene,
                                               const bool face_selected,
                                               const bool uv_selected,
                                               const bool use_winding,
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 1856ad8454b..1f50770eef6 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -45,18 +45,22 @@ struct wmKeyConfig;
 void ED_operatortypes_uvedit(void);
 void ED_keymap_uvedit(struct wmKeyConfig *keyconf);
 
-bool ED_uvedit_minmax(
-    struct Scene *scene, struct Image *ima, struct Object *obedit, float min[2], float max[2]);
-bool ED_uvedit_center(Scene *scene, Image *ima, struct Object *obedit, float cent[2], char mode);
+bool ED_uvedit_minmax(const struct Scene *scene,
+                      struct Image *ima,
+                      struct Object *obedit,
+                      float min[2],
+                      float max[2]);
+bool ED_uvedit_center(
+    const struct Scene *scene, Image *ima, struct Object *obedit, float cent[2], char mode);
 void ED_uvedit_select_all(struct BMesh *bm);
 
-bool ED_uvedit_minmax_multi(struct Scene *scene,
+bool ED_uvedit_minmax_multi(const struct Scene *scene,
                             struct Image *ima,
                             struct Object **objects_edit,
                             uint objects_len,
                             float r_min[2],
                             float r_max[2]);
-bool ED_uvedit_center_multi(Scene *scene,
+bool ED_uvedit_center_multi(const struct Scene *scene,
                             Image *ima,
                             struct Object **objects_edit,
                             uint objects_len,
@@ -92,70 +96,76 @@ bool uvedit_uv_select_test_ex(const struct ToolSettings *ts,
                               struct BMLoop *l,
                               const int cd_loop_uv_offset);
 
-bool uvedit_face_visible_nolocal(struct Scene *scene, struct BMFace *efa);
-bool uvedit_face_visible_test(struct Scene *scene,
+bool uvedit_face_visible_nolocal(const struct Scene *scene, struct BMFace *efa);
+bool uvedit_face_visible_test(const struct Scene *scene,
                               struct Object *obedit,
                               struct Image *ima,
                               struct BMFace *efa);
-bool uvedit_face_select_test(struct Scene *scene, struct BMFace *efa, const int cd_loop_uv_offset);
-bool uvedit_edge_select_test(struct Scene *scene, struct BMLoop *l, const int cd_loop_uv_offset);
-bool uvedit_uv_select_test(struct Scene *scene, struct BMLoop *l, const int cd_loop_uv_offset);
+bool uvedit_face_select_test(const struct Scene *scene,
+                             struct BMFace *efa,
+                             const int cd_loop_uv_offset);
+bool uvedit_edge_select_test(const struct Scene *scene,
+                             struct BMLoop *l,
+                             const int cd_loop_uv_offset);
+bool uvedit_uv_select_test(const struct Scene *scene,
+                           struct BMLoop *l,
+                           const int cd_loop_uv_offset);
 /* uv face */
-bool uvedit_face_select_set(struct Scene *scene,
+bool uvedit_face_select_set(const struct Scene *scene,
                             struct BMEditMesh *em,
                             struct BMFace *efa,
                             const bool select,
                             const bool do_history,
                             const int cd_loop_uv_offset);
-bool uvedit_face_select_enable(struct Scene *scene,
+bool uvedit_face_select_enable(const struct Scene *scene,
                                struct BMEditMesh *em,
                                struct BMFace *efa,
                                const bool do_history,
                                const int cd_loop_uv_offset);
-bool uvedit_face_select_disable(struct Scene *scene,
+bool uvedit_face_select_disable(const struct Scene *scene,
                                 struct BMEditMesh *em,
                                 struct BMFace *efa,
                                 const int cd_loop_uv_offset);
 /* uv edge */
 void uvedit_edge_select_set(struct BMEditMesh *em,
-                            struct Scene *scene,
+                            const struct Scene *scene,
                             struct BMLoop *l,
                             const bool select,
                             const bool do_history,
                             const int cd_loop_uv_offset);
 void uvedit_edge_select_enable(struct BMEditMesh *em,
-                               struct Scene *scene,
+                               const struct Scene *scene,
                                struct BMLoop *l,
                                const bool do_history,
                                const int cd_loop_uv_offset);
 void uvedit_edge_select_disable(struct BMEditMesh *em,
-                                struct Scene *scene,
+                                const struct Scene *scene,
                                 struct BMLoop *l,
                                 const int cd_loop_uv_offset);
 /* uv vert */
 void uvedit_uv_select_set(struct BMEditMesh *em,
-                          struct Scene *scene,
+                          const struct Scene *scene,
                           struct BMLoop *l,
                           const bool select,
                           const bool do_history,
                           const int cd_loop_uv_offset);
 void uvedit_uv_select_enable(struct BMEditMesh *em,
-                             struct Scene *scene,
+                             const struct Scene *scene,
                              struct BMLoop *l,
                              const bool do_history,
                              const int cd_loop_uv_offset);
 void uvedit_uv_select_disable(struct BMEditMesh *em,
-                              struct Scene *scene,
+                              const struct Scene *scene,
                               struct BMLoop *l,
                               const int cd_loop_uv_offset);
 
-bool ED_uvedit_nearest_uv(struct Scene *scene,
+bool ED_uvedit_nearest_uv(const struct Scene *scene,
                           struct Object *obedit,
                           struct Image *ima,
                           const float co[2],
                           float *dist_sq,
                           float r_uv[2]);
-bool ED_uvedit_nearest_uv_multi(struct Scene *scene,
+bool ED_uvedit_nearest_uv_multi(const struct Scene *scene,
                                 struct Image *ima,
                                 struct Object **objects,
                                 const uint objects_len,
@@ -164,20 +174,20 @@ bool ED_uvedit_nearest_uv_multi(struct Scene *scene,
                                 float r_uv[2]);
 
 void ED_uvedit_get_aspect(
-    struct Scene *scene, struct Object *ob, struct BMesh *em, float *aspx, float *aspy);
+    const struct Scene *scene, struct Object *ob, struct BMesh *em, float *aspx, float *aspy);
 
 /* uvedit_unwrap_ops.c */
 void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit);
 void ED_uvedit_live_unwrap_re_solve(void);
 void ED_uvedit_live_unwrap_end(short cancel);
 
-void ED_uvedit_live_unwrap(struct Scene *scene, struct Object **objects, int objects_len);
-void ED_uvedit_add_simple_uvs(struct Main *bmain, struct Scene *scene, struct Object *ob);
+void ED_uvedit_live_unwrap(const struct Scene *scene, struct Object **objects, int objects_len);
+void ED_uvedit_add_simple_uvs(struct Main *bmain, const struct Scene *scene, struct Object *ob);
 
 /* uvedit_draw.c */
 void ED_image_draw_cursor(struct ARegion *ar, const float cursor[2]);
 void ED_uvedit_draw_main(struct SpaceImage *sima,
-                         struct Scene *scene,
+                         const struct Scene *scene,
                          struct ViewLayer *view_layer,
                          struct Object *obedit,
                          struct Object *obact,
diff --git a/source/blender/editors/uvedit/uvedit_d

@@ Diff output truncated at 10240 characters. @@



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