[Bf-blender-cvs] [1eb73d15964] master: Multires: Fix CCG->MDISPS conversion happens twice
Sergey Sharybin
noreply at git.blender.org
Fri Feb 28 12:24:35 CET 2020
Commit: 1eb73d1596485f5dc00cdc2e5cf8ff9b8a17f503
Author: Sergey Sharybin
Date: Fri Feb 28 12:21:42 2020 +0100
Branches: master
https://developer.blender.org/rB1eb73d1596485f5dc00cdc2e5cf8ff9b8a17f503
Multires: Fix CCG->MDISPS conversion happens twice
Was happening when leaving sculpt mode, introducing unnecessary lag
to the operation.
===================================================================
M source/blender/blenkernel/intern/multires.c
===================================================================
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index ad33fd9b2e0..3447d37f1ab 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -417,9 +417,21 @@ void multires_flush_sculpt_updates(Object *object)
return;
}
+ SubdivCCG *subdiv_ccg = sculpt_session->subdiv_ccg;
+ if (subdiv_ccg == NULL) {
+ return;
+ }
+
+ if (!subdiv_ccg->dirty.coords && !subdiv_ccg->dirty.hidden) {
+ return;
+ }
+
Mesh *mesh = object->data;
multiresModifier_reshapeFromCCG(
sculpt_session->multires->totlvl, mesh, sculpt_session->subdiv_ccg);
+
+ subdiv_ccg->dirty.coords = false;
+ subdiv_ccg->dirty.hidden = false;
}
void multires_force_sculpt_rebuild(Object *object)
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