[Bf-blender-cvs] [0e48bb26afd] master: Modifiers: Refactor Mask modifier

Jacques Lucke noreply at git.blender.org
Thu Feb 20 10:14:14 CET 2020


Commit: 0e48bb26afd36af536f3eda8a9cb2f86862dc020
Author: Jacques Lucke
Date:   Thu Feb 20 10:05:47 2020 +0100
Branches: master
https://developer.blender.org/rB0e48bb26afd36af536f3eda8a9cb2f86862dc020

Modifiers: Refactor Mask modifier

The functionality of the mask modifier remains unchanged.

This patch updates the mask modifier so that it uses C++.
The manual memory management has been replaced with proper containers.
The large `applyModifier` function has been splitup into multiple smaller functions.
A large speedup is achieved by using simple arrays instead of hash tables in multiple places.

In my performance test file the playback speed increased from 1.1 to 5.1 fps on my laptop.

Reviewers: campbellbarton, brecht

Differential Revision: https://developer.blender.org/D6779

===================================================================

M	source/blender/modifiers/CMakeLists.txt
D	source/blender/modifiers/intern/MOD_mask.c
A	source/blender/modifiers/intern/MOD_mask.cc

===================================================================

diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt
index cec7ddb4b68..3e340461673 100644
--- a/source/blender/modifiers/CMakeLists.txt
+++ b/source/blender/modifiers/CMakeLists.txt
@@ -59,7 +59,7 @@ set(SRC
   intern/MOD_laplaciandeform.c
   intern/MOD_laplaciansmooth.c
   intern/MOD_lattice.c
-  intern/MOD_mask.c
+  intern/MOD_mask.cc
   intern/MOD_meshcache.c
   intern/MOD_meshcache_mdd.c
   intern/MOD_meshcache_pc2.c
diff --git a/source/blender/modifiers/intern/MOD_mask.c b/source/blender/modifiers/intern/MOD_mask.c
deleted file mode 100644
index 00b0068bd11..00000000000
--- a/source/blender/modifiers/intern/MOD_mask.c
+++ /dev/null
@@ -1,388 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software  Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2005 by the Blender Foundation.
- * All rights reserved.
- */
-
-/** \file
- * \ingroup modifiers
- */
-
-#include "MEM_guardedalloc.h"
-
-#include "BLI_utildefines.h"
-
-#include "BLI_listbase.h"
-#include "BLI_ghash.h"
-
-#include "DNA_armature_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_modifier_types.h"
-#include "DNA_object_types.h"
-
-#include "BKE_action.h" /* BKE_pose_channel_find_name */
-#include "BKE_customdata.h"
-#include "BKE_lib_query.h"
-#include "BKE_mesh.h"
-#include "BKE_modifier.h"
-#include "BKE_deform.h"
-
-#include "DEG_depsgraph_build.h"
-#include "DEG_depsgraph_query.h"
-
-#include "MOD_modifiertypes.h"
-
-#include "BLI_strict_flags.h"
-
-static void requiredDataMask(Object *UNUSED(ob),
-                             ModifierData *UNUSED(md),
-                             CustomData_MeshMasks *r_cddata_masks)
-{
-  r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
-}
-
-static void foreachObjectLink(ModifierData *md, Object *ob, ObjectWalkFunc walk, void *userData)
-{
-  MaskModifierData *mmd = (MaskModifierData *)md;
-  walk(userData, ob, &mmd->ob_arm, IDWALK_CB_NOP);
-}
-
-static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
-{
-  MaskModifierData *mmd = (MaskModifierData *)md;
-  if (mmd->ob_arm) {
-    bArmature *arm = (bArmature *)mmd->ob_arm->data;
-    /* Tag relationship in depsgraph, but also on the armature. */
-    /* TODO(sergey): Is it a proper relation here? */
-    DEG_add_object_relation(ctx->node, mmd->ob_arm, DEG_OB_COMP_TRANSFORM, "Mask Modifier");
-    arm->flag |= ARM_HAS_VIZ_DEPS;
-    DEG_add_modifier_to_transform_relation(ctx->node, "Mask Modifier");
-  }
-}
-
-static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
-{
-  MaskModifierData *mmd = (MaskModifierData *)md;
-  Object *ob = ctx->object;
-  const bool found_test = (mmd->flag & MOD_MASK_INV) == 0;
-  Mesh *result = NULL;
-  GHash *vertHash = NULL, *edgeHash, *polyHash;
-  GHashIterator gh_iter;
-  MDeformVert *dvert, *dv;
-  int numPolys = 0, numLoops = 0, numEdges = 0, numVerts = 0;
-  int maxVerts, maxEdges, maxPolys;
-  int i;
-
-  const MVert *mvert_src;
-  const MEdge *medge_src;
-  const MPoly *mpoly_src;
-  const MLoop *mloop_src;
-
-  MPoly *mpoly_dst;
-  MLoop *mloop_dst;
-  MEdge *medge_dst;
-  MVert *mvert_dst;
-
-  int *loop_mapping;
-
-  dvert = CustomData_get_layer(&mesh->vdata, CD_MDEFORMVERT);
-  if (dvert == NULL) {
-    return found_test ? BKE_mesh_new_nomain_from_template(mesh, 0, 0, 0, 0, 0) : mesh;
-  }
-
-  /* Overview of Method:
-   * 1. Get the vertices that are in the vertexgroup of interest.
-   * 2. Filter out unwanted geometry (i.e. not in vertexgroup),
-   *    by populating mappings with new vs old indices.
-   * 3. Make a new mesh containing only the mapping data.
-   */
-
-  /* get original number of verts, edges, and faces */
-  maxVerts = mesh->totvert;
-  maxEdges = mesh->totedge;
-  maxPolys = mesh->totpoly;
-
-  /* check if we can just return the original mesh
-   * - must have verts and therefore verts assigned to vgroups to do anything useful
-   */
-  if (!(ELEM(mmd->mode, MOD_MASK_MODE_ARM, MOD_MASK_MODE_VGROUP)) || (maxVerts == 0) ||
-      BLI_listbase_is_empty(&ob->defbase)) {
-    return mesh;
-  }
-
-  /* if mode is to use selected armature bones, aggregate the bone groups */
-  if (mmd->mode == MOD_MASK_MODE_ARM) { /* --- using selected bones --- */
-    Object *oba = mmd->ob_arm;
-    bPoseChannel *pchan;
-    bDeformGroup *def;
-    bool *bone_select_array;
-    int bone_select_tot = 0;
-    const uint defbase_tot = (uint)BLI_listbase_count(&ob->defbase);
-
-    /* check that there is armature object with bones to use, otherwise return original mesh */
-    if (ELEM(NULL, oba, oba->pose, ob->defbase.first)) {
-      return mesh;
-    }
-
-    /* Determine whether each vertex-group is associated with a selected bone or not:
-     * - Each cell is a boolean saying whether bone corresponding to the i'th group selected.
-     * - Groups that don't match a bone are treated as not existing
-     *   (along with the corresponding un-grouped verts).
-     */
-    bone_select_array = MEM_malloc_arrayN((size_t)defbase_tot, sizeof(char), "mask array");
-
-    for (i = 0, def = ob->defbase.first; def; def = def->next, i++) {
-      pchan = BKE_pose_channel_find_name(oba->pose, def->name);
-      if (pchan && pchan->bone && (pchan->bone->flag & BONE_SELECTED)) {
-        bone_select_array[i] = true;
-        bone_select_tot++;
-      }
-      else {
-        bone_select_array[i] = false;
-      }
-    }
-
-    /* verthash gives mapping from original vertex indices to the new indices
-     * (including selected matches only):
-     * key = oldindex, value = newindex
-     */
-    vertHash = BLI_ghash_int_new_ex("mask vert gh", (uint)maxVerts);
-
-    /* add vertices which exist in vertexgroups into vertHash for filtering
-     * - dv = for each vertex, what vertexgroups does it belong to
-     * - dw = weight that vertex was assigned to a vertexgroup it belongs to
-     */
-    for (i = 0, dv = dvert; i < maxVerts; i++, dv++) {
-      MDeformWeight *dw = dv->dw;
-      bool found = false;
-      int j;
-
-      /* check the groups that vertex is assigned to, and see if it was any use */
-      for (j = 0; j < dv->totweight; j++, dw++) {
-        if (dw->def_nr < defbase_tot) {
-          if (bone_select_array[dw->def_nr]) {
-            if (dw->weight > mmd->threshold) {
-              found = true;
-              break;
-            }
-          }
-        }
-      }
-
-      if (found_test != found) {
-        continue;
-      }
-
-      /* add to ghash for verts (numVerts acts as counter for mapping) */
-      BLI_ghash_insert(vertHash, POINTER_FROM_INT(i), POINTER_FROM_INT(numVerts));
-      numVerts++;
-    }
-
-    /* free temp hashes */
-    MEM_freeN(bone_select_array);
-  }
-  else { /* --- Using Nominated VertexGroup only --- */
-    int defgrp_index = defgroup_name_index(ob, mmd->vgroup);
-
-    /* if no vgroup (i.e. dverts) found, return the initial mesh */
-    if (defgrp_index == -1) {
-      return mesh;
-    }
-
-    /* hashes for quickly providing a mapping from old to new - use key=oldindex, value=newindex */
-    vertHash = BLI_ghash_int_new_ex("mask vert2 bh", (uint)maxVerts);
-
-    /* add vertices which exist in vertexgroup into ghash for filtering */
-    for (i = 0, dv = dvert; i < maxVerts; i++, dv++) {
-      const bool found = defvert_find_weight(dv, defgrp_index) > mmd->threshold;
-      if (found_test != found) {
-        continue;
-      }
-
-      /* add to ghash for verts (numVerts acts as counter for mapping) */
-      BLI_ghash_insert(vertHash, POINTER_FROM_INT(i), POINTER_FROM_INT(numVerts));
-      numVerts++;
-    }
-  }
-
-  /* hashes for quickly providing a mapping from old to new - use key=oldindex, value=newindex */
-  edgeHash = BLI_ghash_int_new_ex("mask ed2 gh", (uint)maxEdges);
-  polyHash = BLI_ghash_int_new_ex("mask fa2 gh", (uint)maxPolys);
-
-  mvert_src = mesh->mvert;
-  medge_src = mesh->medge;
-  mpoly_src = mesh->mpoly;
-  mloop_src = mesh->mloop;
-
-  /* overalloc, assume all polys are seen */
-  loop_mapping = MEM_malloc_arrayN((size_t)maxPolys, sizeof(int), "mask loopmap");
-
-  /* loop over edges and faces, and do the same thing to
-   * ensure that they only reference existing verts
-   */
-  for (i = 0; i < maxEdges; i++) {
-    const MEdge *me = &medge_src[i];
-
-    /* only add if both verts will be in new mesh */
-    if (BLI_ghash_haskey(vertHash, POINTER_FROM_INT(me->v1)) &&
-        BLI_ghash_haskey(vertHash, POINTER_FROM_INT(me->v2))) {
-      BLI_ghash_insert(edgeHash, POINTER_FROM_INT(i), POINTER_FROM_INT(numEdges));
-      numEdges++;
-    }
-  }
-  for (i = 0; i < maxPolys; i++) {
-    const MPoly *mp_src = &mpoly_src[i];
-    const MLoop *ml_src = &mloop_src[mp_src->loopstart];
-    bool ok = true;
-    int j;
-
-    for (j = 0; j < mp_src->totloop; j++, ml_src++) {
-      if (!BLI_ghash_haskey(vertHash, POINTER_FROM_INT(ml_src->v))) {
-        ok = false;
-        break;
-      }
-    }
-
-    /* all verts must be available */
-    if (ok) {
-      BLI_ghash_insert(polyHash, POINTER_FROM_INT(i), POINTER_FROM_INT(numPolys));
-      loop_mapping[numPolys] = numLoops;
-      numPolys++;
-      numLoops += mp_src->totloop;
-    }
-  }
-
-  /* now we know the number of verts, edges and faces,
-   * we can create the new (reduced) mesh
-   */
-  result = BKE_mesh_new_nomain_from_template(mesh, numVerts, numEdges, 0, numLoops, numPolys);
-
-  mpoly_dst = result->mpoly;
-  mloop_dst = result->mloop;
-  medge_dst = result->medge;
-  mvert_dst = result->mvert;
-
-  /* using ghash-it

@@ Diff output truncated at 10240 characters. @@



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