[Bf-blender-cvs] [8d60e6fa387] master: Fix: T73830 OSL not finding stdosl.h on linux

Ray Molenkamp noreply at git.blender.org
Mon Feb 17 18:28:18 CET 2020


Commit: 8d60e6fa387891dd3879183b502e636e1e86b594
Author: Ray Molenkamp
Date:   Mon Feb 17 10:28:12 2020 -0700
Branches: master
https://developer.blender.org/rB8d60e6fa387891dd3879183b502e636e1e86b594

Fix: T73830 OSL not finding stdosl.h on linux

This extends FindOpenShadingLanguage.cmake to also look for the location of
stdosl.h and adds the path to the invocation of oslc to deal with the headers
being in different locations a little better.

Differential Revision: https://developer.blender.org/D6865

Reviewers: brecht

===================================================================

M	build_files/cmake/Modules/FindOpenShadingLanguage.cmake
M	build_files/cmake/platform/platform_win32.cmake
M	intern/cycles/kernel/shaders/CMakeLists.txt

===================================================================

diff --git a/build_files/cmake/Modules/FindOpenShadingLanguage.cmake b/build_files/cmake/Modules/FindOpenShadingLanguage.cmake
index 01ed72051f7..07ed2c86e19 100644
--- a/build_files/cmake/Modules/FindOpenShadingLanguage.cmake
+++ b/build_files/cmake/Modules/FindOpenShadingLanguage.cmake
@@ -66,6 +66,22 @@ FIND_PROGRAM(OSL_COMPILER oslc
              HINTS ${_osl_SEARCH_DIRS}
              PATH_SUFFIXES bin)
 
+get_filename_component(OSL_SHADER_HINT ${OSL_COMPILER} DIRECTORY)
+get_filename_component(OSL_SHADER_HINT ${OSL_SHADER_DIR}/../ ABSOLUTE)
+
+FIND_PATH(OSL_SHADER_DIR
+  NAMES
+    stdosl.h
+  HINTS
+    ${OSL_ROOT_DIR}
+    ${OSL_SHADER_HINT}
+    $ENV{OSLHOME}
+    /usr/share/OSL/
+    /usr/include/OSL/
+  PATH_SUFFIXES
+    shaders
+)
+
 # handle the QUIETLY and REQUIRED arguments and set OSL_FOUND to TRUE if
 # all listed variables are TRUE
 INCLUDE(FindPackageHandleStandardArgs)
diff --git a/build_files/cmake/platform/platform_win32.cmake b/build_files/cmake/platform/platform_win32.cmake
index cfa4f1c9bf7..0c1374af348 100644
--- a/build_files/cmake/platform/platform_win32.cmake
+++ b/build_files/cmake/platform/platform_win32.cmake
@@ -607,7 +607,7 @@ endif()
 
 if(WITH_CYCLES_OSL)
   set(CYCLES_OSL ${LIBDIR}/osl CACHE PATH "Path to OpenShadingLanguage installation")
-
+  set(OSL_SHADER_DIR ${CYCLES_OSL}/shaders)
   find_library(OSL_LIB_EXEC NAMES oslexec PATHS ${CYCLES_OSL}/lib)
   find_library(OSL_LIB_COMP NAMES oslcomp PATHS ${CYCLES_OSL}/lib)
   find_library(OSL_LIB_QUERY NAMES oslquery PATHS ${CYCLES_OSL}/lib)
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt
index 958ebe2f04e..9dcedc9ba19 100644
--- a/intern/cycles/kernel/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/shaders/CMakeLists.txt
@@ -96,15 +96,6 @@ set(SRC_OSL
   node_rgb_to_bw.osl
 )
 
-# FindOSL.cmake does not give us the location of the shader library
-# but generally it can be figured out from the location of the oslc
-# compiler. However if this fails you can set OSL_SHADER_DIR to
-# bypass the auto discovery.
-if(NOT DEFINED OSL_SHADER_DIR)
-  get_filename_component(OSL_SHADER_DIR ${OSL_COMPILER} DIRECTORY)
-  get_filename_component(OSL_SHADER_DIR ${OSL_SHADER_DIR}/../shaders ABSOLUTE)
-endif()
-
 # The headers that OSL ships differs per release so we can not
 # hardcode this.
 file(GLOB SRC_OSL_HEADER_DIST ${OSL_SHADER_DIR}/*.h)
@@ -132,7 +123,7 @@ foreach(_file ${SRC_OSL})
   string(REPLACE ${CMAKE_SOURCE_DIR} ${CMAKE_BINARY_DIR} _OSO_FILE ${_OSO_FILE})
   add_custom_command(
     OUTPUT ${_OSO_FILE}
-    COMMAND ${OSL_COMPILER} -q -O2  -I"${CMAKE_CURRENT_SOURCE_DIR}" -o ${_OSO_FILE} ${_OSL_FILE}
+    COMMAND ${OSL_COMPILER} -q -O2  -I"${CMAKE_CURRENT_SOURCE_DIR}" -I"${OSL_SHADER_DIR}" -o ${_OSO_FILE} ${_OSL_FILE}
     DEPENDS ${_OSL_FILE} ${SRC_OSL_HEADERS} ${OSL_COMPILER})
   list(APPEND SRC_OSO
     ${_OSO_FILE}



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