[Bf-blender-cvs] [fa4ab69abf5] master: Cleanup: mixed camel/snake case

Campbell Barton noreply at git.blender.org
Sat Feb 15 01:28:42 CET 2020


Commit: fa4ab69abf5750857e0b79295b13efa73aef0766
Author: Campbell Barton
Date:   Sat Feb 15 10:45:46 2020 +1100
Branches: master
https://developer.blender.org/rBfa4ab69abf5750857e0b79295b13efa73aef0766

Cleanup: mixed camel/snake case

===================================================================

M	source/blender/editors/animation/anim_channels_defines.c
M	source/blender/editors/animation/time_scrub_ui.c
M	source/blender/editors/include/UI_interface.h
M	source/blender/editors/interface/interface_draw.c
M	source/blender/editors/space_node/node_draw.c

===================================================================

diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index 177b8296b55..055c64290db 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -125,7 +125,7 @@ static void acf_generic_root_backdrop(bAnimContext *ac,
   /* rounded corners on LHS only - top only when expanded, but bottom too when collapsed */
   UI_draw_roundbox_corner_set((expanded) ? UI_CNR_TOP_LEFT :
                                            (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT));
-  UI_draw_roundbox_3fvAlpha(
+  UI_draw_roundbox_3fv_alpha(
       true, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8, color, 1.0f);
 }
 
@@ -477,7 +477,7 @@ static void acf_summary_backdrop(bAnimContext *ac, bAnimListElem *ale, float ymi
    * - special hack: make the top a bit higher, since we are first...
    */
   UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT);
-  UI_draw_roundbox_3fvAlpha(
+  UI_draw_roundbox_3fv_alpha(
       true, 0, yminc - 2, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8, color, 1.0f);
 }
 
@@ -884,7 +884,7 @@ static void acf_group_backdrop(bAnimContext *ac, bAnimListElem *ale, float yminc
 
   /* rounded corners on LHS only - top only when expanded, but bottom too when collapsed */
   UI_draw_roundbox_corner_set(expanded ? UI_CNR_TOP_LEFT : (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT));
-  UI_draw_roundbox_3fvAlpha(
+  UI_draw_roundbox_3fv_alpha(
       true, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 8, color, 1.0f);
 }
 
@@ -1157,7 +1157,7 @@ static void acf_nla_controls_backdrop(bAnimContext *ac,
 
   /* rounded corners on LHS only - top only when expanded, but bottom too when collapsed */
   UI_draw_roundbox_corner_set(expanded ? UI_CNR_TOP_LEFT : (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT));
-  UI_draw_roundbox_3fvAlpha(
+  UI_draw_roundbox_3fv_alpha(
       true, offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc, 5, color, 1.0f);
 }
 
diff --git a/source/blender/editors/animation/time_scrub_ui.c b/source/blender/editors/animation/time_scrub_ui.c
index ae489fb5233..84ef28744b3 100644
--- a/source/blender/editors/animation/time_scrub_ui.c
+++ b/source/blender/editors/animation/time_scrub_ui.c
@@ -109,14 +109,14 @@ static void draw_current_frame(const Scene *scene,
 
   UI_draw_roundbox_corner_set(UI_CNR_ALL);
 
-  UI_draw_roundbox_3fvAlpha(true,
-                            frame_x - box_width / 2 + U.pixelsize / 2,
-                            scrub_region_rect->ymin + box_padding,
-                            frame_x + box_width / 2 + U.pixelsize / 2,
-                            scrub_region_rect->ymax - box_padding,
-                            4 * UI_DPI_FAC,
-                            bg_color,
-                            1.0f);
+  UI_draw_roundbox_3fv_alpha(true,
+                             frame_x - box_width / 2 + U.pixelsize / 2,
+                             scrub_region_rect->ymin + box_padding,
+                             frame_x + box_width / 2 + U.pixelsize / 2,
+                             scrub_region_rect->ymax - box_padding,
+                             4 * UI_DPI_FAC,
+                             bg_color,
+                             1.0f);
 
   UI_GetThemeColorShade4fv(TH_CFRAME, 5, bg_color);
   UI_draw_roundbox_aa(false,
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index e49d3f6ae53..c8ae4c019e7 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -403,22 +403,22 @@ void UI_draw_roundbox_aa(
     bool filled, float minx, float miny, float maxx, float maxy, float rad, const float color[4]);
 void UI_draw_roundbox_4fv(
     bool filled, float minx, float miny, float maxx, float maxy, float rad, const float col[4]);
-void UI_draw_roundbox_3ubAlpha(bool filled,
-                               float minx,
-                               float miny,
-                               float maxx,
-                               float maxy,
-                               float rad,
-                               const unsigned char col[3],
-                               unsigned char alpha);
-void UI_draw_roundbox_3fvAlpha(bool filled,
-                               float minx,
-                               float miny,
-                               float maxx,
-                               float maxy,
-                               float rad,
-                               const float col[3],
-                               float alpha);
+void UI_draw_roundbox_3ub_alpha(bool filled,
+                                float minx,
+                                float miny,
+                                float maxx,
+                                float maxy,
+                                float rad,
+                                const unsigned char col[3],
+                                unsigned char alpha);
+void UI_draw_roundbox_3fv_alpha(bool filled,
+                                float minx,
+                                float miny,
+                                float maxx,
+                                float maxy,
+                                float rad,
+                                const float col[3],
+                                float alpha);
 void UI_draw_roundbox_shade_x(bool filled,
                               float minx,
                               float miny,
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 0250900759f..b6351ac74af 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -80,14 +80,14 @@ int UI_draw_roundbox_corner_get(void)
 }
 #endif
 
-void UI_draw_roundbox_3ubAlpha(bool filled,
-                               float minx,
-                               float miny,
-                               float maxx,
-                               float maxy,
-                               float rad,
-                               const uchar col[3],
-                               uchar alpha)
+void UI_draw_roundbox_3ub_alpha(bool filled,
+                                float minx,
+                                float miny,
+                                float maxx,
+                                float maxy,
+                                float rad,
+                                const uchar col[3],
+                                uchar alpha)
 {
   float colv[4];
   colv[0] = ((float)col[0]) / 255;
@@ -97,14 +97,14 @@ void UI_draw_roundbox_3ubAlpha(bool filled,
   UI_draw_roundbox_4fv(filled, minx, miny, maxx, maxy, rad, colv);
 }
 
-void UI_draw_roundbox_3fvAlpha(bool filled,
-                               float minx,
-                               float miny,
-                               float maxx,
-                               float maxy,
-                               float rad,
-                               const float col[3],
-                               float alpha)
+void UI_draw_roundbox_3fv_alpha(bool filled,
+                                float minx,
+                                float miny,
+                                float maxx,
+                                float maxy,
+                                float rad,
+                                const float col[3],
+                                float alpha)
 {
   float colv[4];
   colv[0] = col[0];
@@ -1740,7 +1740,7 @@ void ui_draw_but_UNITVEC(uiBut *but, const uiWidgetColors *wcol, const rcti *rec
 
   /* backdrop */
   UI_draw_roundbox_corner_set(UI_CNR_ALL);
-  UI_draw_roundbox_3ubAlpha(
+  UI_draw_roundbox_3ub_alpha(
       true, rect->xmin, rect->ymin, rect->xmax, rect->ymax, 5.0f, wcol->inner, 255);
 
   glCullFace(GL_BACK);
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index 4627f233720..7c64255380b 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -1341,14 +1341,14 @@ static void node_draw_hidden(const bContext *C,
     GPU_blend(true);
     GPU_line_smooth(true);
 
-    UI_draw_roundbox_3fvAlpha(false,
-                              rct->xmin + 1,
-                              rct->ymin + 1,
-                              rct->xmax - 1,
-                              rct->ymax - 1,
-                              hiddenrad,
-                              node->color,
-                              1.0f);
+    UI_draw_roundbox_3fv_alpha(false,
+                               rct->xmin + 1,
+                               rct->ymin + 1,
+                               rct->xmax - 1,
+                               rct->ymax - 1,
+                               hiddenrad,
+                               node->color,
+                               1.0f);
 
     GPU_line_smooth(false);
     GPU_blend(false);



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