[Bf-blender-cvs] [e139a3f9a5f] master: UI: draw object names in 3D viewport with full opacity
Alessio Monti di Sopra
noreply at git.blender.org
Fri Feb 14 14:11:39 CET 2020
Commit: e139a3f9a5f11b0e5ed2315cdc4da0a7c59368ae
Author: Alessio Monti di Sopra
Date: Fri Feb 14 14:01:28 2020 +0100
Branches: master
https://developer.blender.org/rBe139a3f9a5f11b0e5ed2315cdc4da0a7c59368ae
UI: draw object names in 3D viewport with full opacity
Lamp names were be almost invisible when unselected.
Differential Revision: https://developer.blender.org/D6048
===================================================================
M source/blender/draw/engines/overlay/overlay_extra.c
===================================================================
diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c
index 3764994613f..354d206dd44 100644
--- a/source/blender/draw/engines/overlay/overlay_extra.c
+++ b/source/blender/draw/engines/overlay/overlay_extra.c
@@ -1351,6 +1351,7 @@ static void OVERLAY_gpencil_color_names(Object *ob)
uchar color[4];
/* Color Management: Exception here as texts are drawn in sRGB space directly. */
UI_GetThemeColor4ubv(theme_id, color);
+ color[3] = 255;
struct DRWTextStore *dt = DRW_text_cache_ensure();
for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
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