[Bf-blender-cvs] [e139a3f9a5f] master: UI: draw object names in 3D viewport with full opacity

Alessio Monti di Sopra noreply at git.blender.org
Fri Feb 14 14:11:39 CET 2020


Commit: e139a3f9a5f11b0e5ed2315cdc4da0a7c59368ae
Author: Alessio Monti di Sopra
Date:   Fri Feb 14 14:01:28 2020 +0100
Branches: master
https://developer.blender.org/rBe139a3f9a5f11b0e5ed2315cdc4da0a7c59368ae

UI: draw object names in 3D viewport with full opacity

Lamp names were be almost invisible when unselected.

Differential Revision: https://developer.blender.org/D6048

===================================================================

M	source/blender/draw/engines/overlay/overlay_extra.c

===================================================================

diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c
index 3764994613f..354d206dd44 100644
--- a/source/blender/draw/engines/overlay/overlay_extra.c
+++ b/source/blender/draw/engines/overlay/overlay_extra.c
@@ -1351,6 +1351,7 @@ static void OVERLAY_gpencil_color_names(Object *ob)
   uchar color[4];
   /* Color Management: Exception here as texts are drawn in sRGB space directly.  */
   UI_GetThemeColor4ubv(theme_id, color);
+  color[3] = 255;
   struct DRWTextStore *dt = DRW_text_cache_ensure();
 
   for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {



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