[Bf-blender-cvs] [bdd69570e24] functions: make naming more consistent
Jacques Lucke
noreply at git.blender.org
Fri Feb 14 11:40:12 CET 2020
Commit: bdd69570e248070a4a607f7623b7196232c33e81
Author: Jacques Lucke
Date: Fri Feb 14 11:31:23 2020 +0100
Branches: functions
https://developer.blender.org/rBbdd69570e248070a4a607f7623b7196232c33e81
make naming more consistent
===================================================================
M source/blender/functions/intern/node_tree_multi_function_network/mappings_nodes.cc
===================================================================
diff --git a/source/blender/functions/intern/node_tree_multi_function_network/mappings_nodes.cc b/source/blender/functions/intern/node_tree_multi_function_network/mappings_nodes.cc
index ea77b560e14..0fc10e0a52b 100644
--- a/source/blender/functions/intern/node_tree_multi_function_network/mappings_nodes.cc
+++ b/source/blender/functions/intern/node_tree_multi_function_network/mappings_nodes.cc
@@ -162,7 +162,7 @@ static void INSERT_time_info(FNodeMFBuilder &builder)
}
template<typename InT, typename OutT, typename FuncT>
-static void build_math_fn_1in_1out(FNodeMFBuilder &builder,
+static void build_math_fn_in1_out1(FNodeMFBuilder &builder,
FuncT func,
Optional<uint32_t> operation_hash = {})
{
@@ -256,7 +256,7 @@ static void INSERT_power_floats(FNodeMFBuilder &builder)
static void INSERT_sqrt_float(FNodeMFBuilder &builder)
{
- build_math_fn_1in_1out<float, float>(
+ build_math_fn_in1_out1<float, float>(
builder,
[](float a) -> float { return (a >= 0.0f) ? (float)std::sqrt(a) : 0.0f; },
BLI_RAND_PER_LINE_UINT32);
@@ -264,31 +264,31 @@ static void INSERT_sqrt_float(FNodeMFBuilder &builder)
static void INSERT_abs_float(FNodeMFBuilder &builder)
{
- build_math_fn_1in_1out<float, float>(
+ build_math_fn_in1_out1<float, float>(
builder, [](float a) -> float { return std::abs(a); }, BLI_RAND_PER_LINE_UINT32);
}
static void INSERT_sine_float(FNodeMFBuilder &builder)
{
- build_math_fn_1in_1out<float, float>(
+ build_math_fn_in1_out1<float, float>(
builder, [](float a) -> float { return std::sin(a); }, BLI_RAND_PER_LINE_UINT32);
}
static void INSERT_cosine_float(FNodeMFBuilder &builder)
{
- build_math_fn_1in_1out<float, float>(
+ build_math_fn_in1_out1<float, float>(
builder, [](float a) -> float { return std::cos(a); }, BLI_RAND_PER_LINE_UINT32);
}
static void INSERT_ceil_float(FNodeMFBuilder &builder)
{
- build_math_fn_1in_1out<float, float>(
+ build_math_fn_in1_out1<float, float>(
builder, [](float a) -> float { return std::ceil(a); }, BLI_RAND_PER_LINE_UINT32);
}
static void INSERT_floor_float(FNodeMFBuilder &builder)
{
- build_math_fn_1in_1out<float, float>(
+ build_math_fn_in1_out1<float, float>(
builder, [](float a) -> float { return std::floor(a); }, BLI_RAND_PER_LINE_UINT32);
}
@@ -361,13 +361,13 @@ static void INSERT_multiply_vector_with_float(FNodeMFBuilder &builder)
static void INSERT_normalize_vector(FNodeMFBuilder &builder)
{
- build_math_fn_1in_1out<float3, float3>(builder,
+ build_math_fn_in1_out1<float3, float3>(builder,
[](float3 a) -> float3 { return a.normalized(); });
}
static void INSERT_vector_length(FNodeMFBuilder &builder)
{
- build_math_fn_1in_1out<float3, float>(builder, [](float3 a) -> float { return a.length(); });
+ build_math_fn_in1_out1<float3, float>(builder, [](float3 a) -> float { return a.length(); });
}
static void INSERT_boolean_and(FNodeMFBuilder &builder)
@@ -384,7 +384,7 @@ static void INSERT_boolean_or(FNodeMFBuilder &builder)
static void INSERT_boolean_not(FNodeMFBuilder &builder)
{
- build_math_fn_1in_1out<bool, bool>(
+ build_math_fn_in1_out1<bool, bool>(
builder, [](bool a) -> bool { return !a; }, BLI_RAND_PER_LINE_UINT32);
}
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