[Bf-blender-cvs] [7c815db28d4] greasepencil-object: GPencil: Render: Fix crash when using region rendering
Clément Foucault
noreply at git.blender.org
Wed Feb 12 01:40:10 CET 2020
Commit: 7c815db28d411c71b0e8e5e8ce7b37ec96179ebd
Author: Clément Foucault
Date: Wed Feb 12 01:37:27 2020 +0100
Branches: greasepencil-object
https://developer.blender.org/rB7c815db28d411c71b0e8e5e8ce7b37ec96179ebd
GPencil: Render: Fix crash when using region rendering
This was caused by RenderPass buffer being too small to create a fullscreen
texture.
===================================================================
M source/blender/draw/engines/gpencil/gpencil_engine.h
M source/blender/draw/engines/gpencil/gpencil_render.c
===================================================================
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.h b/source/blender/draw/engines/gpencil/gpencil_engine.h
index 944494dd279..b234a65093d 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.h
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.h
@@ -408,7 +408,8 @@ void GPENCIL_draw_scene(void *vedata);
void GPENCIL_render_init(struct GPENCIL_Data *ved,
struct RenderEngine *engine,
struct RenderLayer *render_layer,
- const struct Depsgraph *depsgraph);
+ const struct Depsgraph *depsgraph,
+ const rcti *rect);
void GPENCIL_render_to_image(void *vedata,
struct RenderEngine *engine,
struct RenderLayer *render_layer,
diff --git a/source/blender/draw/engines/gpencil/gpencil_render.c b/source/blender/draw/engines/gpencil/gpencil_render.c
index 3e818f1a4c4..083b04c0600 100644
--- a/source/blender/draw/engines/gpencil/gpencil_render.c
+++ b/source/blender/draw/engines/gpencil/gpencil_render.c
@@ -37,7 +37,8 @@
void GPENCIL_render_init(GPENCIL_Data *vedata,
RenderEngine *engine,
struct RenderLayer *render_layer,
- const Depsgraph *depsgraph)
+ const Depsgraph *depsgraph,
+ const rcti *rect)
{
GPENCIL_FramebufferList *fbl = vedata->fbl;
GPENCIL_TextureList *txl = vedata->txl;
@@ -97,10 +98,16 @@ void GPENCIL_render_init(GPENCIL_Data *vedata,
}
}
+ const bool do_region = (scene->r.mode & R_BORDER) != 0;
+ const bool do_clear_z = !pix_z || do_region;
+ const bool do_clear_col = !pix_col || do_region;
+
/* FIXME(fclem): we have a precision loss in the depth buffer because of this reupload.
* Find where it comes from! */
- txl->render_depth_tx = DRW_texture_create_2d(size[0], size[1], GPU_DEPTH_COMPONENT24, 0, pix_z);
- txl->render_color_tx = DRW_texture_create_2d(size[0], size[1], GPU_RGBA16F, 0, pix_col);
+ txl->render_depth_tx = DRW_texture_create_2d(
+ size[0], size[1], GPU_DEPTH_COMPONENT24, 0, do_region ? NULL : pix_z);
+ txl->render_color_tx = DRW_texture_create_2d(
+ size[0], size[1], GPU_RGBA16F, 0, do_region ? NULL : pix_col);
GPU_framebuffer_ensure_config(&fbl->render_fb,
{
@@ -108,18 +115,31 @@ void GPENCIL_render_init(GPENCIL_Data *vedata,
GPU_ATTACHMENT_TEXTURE(txl->render_color_tx),
});
- if (!pix_z || !pix_col) {
+ if (do_clear_z || do_clear_col) {
/* To avoid unpredictable result, clear buffers that have not be initialized. */
GPU_framebuffer_bind(fbl->render_fb);
- if (!pix_col) {
+ if (do_clear_col) {
float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
GPU_framebuffer_clear_color(fbl->render_fb, clear_col);
}
- if (!pix_z) {
+ if (do_clear_z) {
GPU_framebuffer_clear_depth(fbl->render_fb, 1.0f);
}
}
+ if (do_region) {
+ int x = rect->xmin;
+ int y = rect->ymin;
+ int w = BLI_rcti_size_x(rect);
+ int h = BLI_rcti_size_y(rect);
+ if (pix_col) {
+ GPU_texture_update_sub(txl->render_color_tx, GPU_DATA_FLOAT, pix_col, x, y, 0, w, h, 0);
+ }
+ if (pix_z) {
+ GPU_texture_update_sub(txl->render_depth_tx, GPU_DATA_FLOAT, pix_z, x, y, 0, w, h, 0);
+ }
+ }
+
MEM_SAFE_FREE(pix_z);
}
@@ -218,7 +238,7 @@ void GPENCIL_render_to_image(void *ved,
const DRWContextState *draw_ctx = DRW_context_state_get();
Depsgraph *depsgraph = draw_ctx->depsgraph;
- GPENCIL_render_init(vedata, engine, render_layer, depsgraph);
+ GPENCIL_render_init(vedata, engine, render_layer, depsgraph, rect);
GPENCIL_engine_init(vedata);
vedata->stl->pd->camera = DEG_get_evaluated_object(depsgraph, RE_GetCamera(engine->re));
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