[Bf-blender-cvs] [be8879718e2] master: Documentation: add note on altering data from frame change handlers

Sybren A. Stüvel noreply at git.blender.org
Tue Feb 11 11:00:15 CET 2020


Commit: be8879718e24e417d299eb298b8a9d4d2ca324ee
Author: Sybren A. Stüvel
Date:   Tue Feb 11 10:52:37 2020 +0100
Branches: master
https://developer.blender.org/rBbe8879718e24e417d299eb298b8a9d4d2ca324ee

Documentation: add note on altering data from frame change handlers

Blender can crash while rendering, when scene data is changed from within
a `frame_change_pre` or `frame_change_post` callback function. This results
in bug reports like T60094, T67627, and T73530. Until this is properly
resolved, this limitation should be documented.

No functional changes.

===================================================================

A	doc/python_api/examples/bpy.app.handlers.2.py

===================================================================

diff --git a/doc/python_api/examples/bpy.app.handlers.2.py b/doc/python_api/examples/bpy.app.handlers.2.py
new file mode 100644
index 00000000000..aaaedeabecb
--- /dev/null
+++ b/doc/python_api/examples/bpy.app.handlers.2.py
@@ -0,0 +1,23 @@
+"""
+Note on Altering Data
++++++++++++++++++++++
+
+Altering data from handlers should be done carefully. While rendering the
+``frame_change_pre`` and ``frame_change_post`` handlers are called from one
+thread and the viewport updates from a different thread. If the handler changes
+data that is accessed by the viewport, this can cause a crash of Blender. In
+such cases, lock the interface (Render → Lock Interface or
+:data:`bpy.types.RenderSettings.use_lock_interface`) before starting a render.
+
+Below is an example of a mesh that is altered from a handler:
+"""
+
+def frame_change_pre(scene):
+    # A triangle that shifts in the z direction
+    zshift = scene.frame_current * 0.1
+    vertices = [(-1, -1, zshift), (1, -1, zshift), (0, 1, zshift)]
+    triangles = [(0, 1, 2)]
+
+    object = bpy.data.objects["The Object"]
+    object.data.clear_geometry()
+    object.data.from_pydata(vertices, [], triangles)



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