[Bf-blender-cvs] [cebd025e02f] master: 3D View: check view quaternion alignment which orbiting

Bataev Artem noreply at git.blender.org
Sun Feb 9 01:38:20 CET 2020


Commit: cebd025e02f1147c48cd658816ad835f94128a4a
Author: Bataev Artem
Date:   Sun Feb 9 11:32:08 2020 +1100
Branches: master
https://developer.blender.org/rBcebd025e02f1147c48cd658816ad835f94128a4a

3D View: check view quaternion alignment which orbiting

This makes auto-perspective work as expected
when orbiting out of a snapped view.

===================================================================

M	source/blender/editors/include/ED_view3d.h
M	source/blender/editors/space_view3d/view3d_utils.c

===================================================================

diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 622b64f547f..cfeffae1052 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -624,6 +624,8 @@ void ED_view3d_update_viewmat(struct Depsgraph *depsgraph,
                               bool offscreen);
 bool ED_view3d_quat_from_axis_view(const char view, float quat[4]);
 char ED_view3d_quat_to_axis_view(const float quat[4], const float epsilon);
+bool ED_view3d_quat_is_axis_aligned(const float viewquat[4]);
+
 char ED_view3d_lock_view_from_index(int index);
 char ED_view3d_axis_view_opposite(char view);
 bool ED_view3d_lock(struct RegionView3D *rv3d);
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index 1af94e3ade5..e7d514baa41 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -470,7 +470,7 @@ bool ED_view3d_persp_ensure(const Depsgraph *depsgraph, View3D *v3d, ARegion *ar
       char persp = (autopersp && RV3D_VIEW_IS_AXIS(rv3d->lview)) ? RV3D_PERSP : rv3d->lpersp;
       ED_view3d_persp_switch_from_camera(depsgraph, v3d, rv3d, persp);
     }
-    else if (autopersp && RV3D_VIEW_IS_AXIS(rv3d->view)) {
+    else if (autopersp && ED_view3d_quat_is_axis_aligned(rv3d->viewquat)) {
       rv3d->persp = RV3D_PERSP;
     }
     return true;
@@ -1339,6 +1339,22 @@ char ED_view3d_quat_to_axis_view(const float quat[4], const float epsilon)
   return RV3D_VIEW_USER;
 }
 
+/**
+ * Returns true if input view quaternion is aligned view axis in direction & angle.
+ */
+bool ED_view3d_quat_is_axis_aligned(const float viewquat[4])
+{
+  float mat[3][3];
+  quat_to_mat3(mat, viewquat);
+  for (int row = 0; row < 3; row++) {
+    int axis = axis_dominant_v3_single(mat[row]);
+    if (fabsf(fabsf(mat[row][axis]) - 1.0f) > 1e-4f) {
+      return false;
+    }
+  }
+  return true;
+}
+
 char ED_view3d_lock_view_from_index(int index)
 {
   switch (index) {



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