[Bf-blender-cvs] [2be2165dd64] master: Cleanup: Use LISTBASE_FOREACH macro

Philipp Oeser noreply at git.blender.org
Wed Dec 30 17:04:26 CET 2020


Commit: 2be2165dd6478eff51291e2c173bd91f5d720c6d
Author: Philipp Oeser
Date:   Wed Dec 30 15:25:13 2020 +0100
Branches: master
https://developer.blender.org/rB2be2165dd6478eff51291e2c173bd91f5d720c6d

Cleanup: Use LISTBASE_FOREACH macro

Differential Revision: https://developer.blender.org/D9960

===================================================================

M	source/blender/gpu/intern/gpu_material.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 3f22424c7c9..675036b31c3 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -803,14 +803,11 @@ void GPU_material_compile(GPUMaterial *mat)
 
 void GPU_materials_free(Main *bmain)
 {
-  Material *ma;
-  World *wo;
-
-  for (ma = bmain->materials.first; ma; ma = ma->id.next) {
+  LISTBASE_FOREACH (Material *, ma, &bmain->materials) {
     GPU_material_free(&ma->gpumaterial);
   }
 
-  for (wo = bmain->worlds.first; wo; wo = wo->id.next) {
+  LISTBASE_FOREACH (World *, wo, &bmain->worlds) {
     GPU_material_free(&wo->gpumaterial);
   }



More information about the Bf-blender-cvs mailing list