[Bf-blender-cvs] [960a0b892c0] master: Fix T84101: Duplicate operator not available for some data-block selectors
Julian Eisel
noreply at git.blender.org
Sun Dec 27 15:56:54 CET 2020
Commit: 960a0b892c096965696bbd93d0782001d53c869e
Author: Julian Eisel
Date: Sun Dec 27 15:50:26 2020 +0100
Branches: master
https://developer.blender.org/rB960a0b892c096965696bbd93d0782001d53c869e
Fix T84101: Duplicate operator not available for some data-block selectors
In some operators that previously allowed duplicating the selected data-block,
the operator would not be available now. 2250b5cefee7 split the "new" operators
into "new" and "delete" to allow clearly differentiating between the two. But I
apparently didn't amend all affected data-block selectors to use the added
"duplicate" operators.
I went over all operators that were split now and made sure all affected
data-block selectors are updated.
===================================================================
M release/scripts/startup/bl_ui/properties_grease_pencil_common.py
M release/scripts/startup/bl_ui/space_node.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/properties_grease_pencil_common.py b/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
index 8b404c4a306..80e5b49f4fe 100644
--- a/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
+++ b/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
@@ -592,7 +592,7 @@ class GreasePencilMaterialsPanel:
if show_full_ui:
row = layout.row()
- row.template_ID(ob, "active_material", new="material.new", live_icon=True)
+ row.template_ID(ob, "active_material", new="material.new", duplicate="material.duplicate", live_icon=True)
slot = context.material_slot
if slot:
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py
index e6af83b61f4..0177579c5c2 100644
--- a/release/scripts/startup/bl_ui/space_node.py
+++ b/release/scripts/startup/bl_ui/space_node.py
@@ -93,10 +93,10 @@ class NODE_HT_header(Header):
# Show material.new when no active ID/slot exists
if not id_from and ob_type in types_that_support_material:
- row.template_ID(ob, "active_material", new="material.new")
+ row.template_ID(ob, "active_material", new="material.new", duplicate="material.duplicate")
# Material ID, but not for Lights
if id_from and ob_type != 'LIGHT':
- row.template_ID(id_from, "active_material", new="material.new")
+ row.template_ID(id_from, "active_material", new="material.new", duplicate="material.duplicate")
if snode.shader_type == 'WORLD':
NODE_MT_editor_menus.draw_collapsible(context, layout)
@@ -109,7 +109,7 @@ class NODE_HT_header(Header):
row = layout.row()
row.enabled = not snode.pin
- row.template_ID(scene, "world", new="world.new")
+ row.template_ID(scene, "world", new="world.new", duplicate="world.duplicate")
if snode.shader_type == 'LINESTYLE':
view_layer = context.view_layer
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