[Bf-blender-cvs] [985528c9b98] master: UI: make light spot shape panel consistent between Cycles and Eevee
Matteo Falduto
noreply at git.blender.org
Mon Dec 21 16:14:05 CET 2020
Commit: 985528c9b9890ba4ffd5a43259994abd0e781ef6
Author: Matteo Falduto
Date: Mon Dec 21 13:58:12 2020 +0100
Branches: master
https://developer.blender.org/rB985528c9b9890ba4ffd5a43259994abd0e781ef6
UI: make light spot shape panel consistent between Cycles and Eevee
Differential Revision: https://developer.blender.org/D9906
===================================================================
M intern/cycles/blender/addon/ui.py
===================================================================
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index eee7d8ec0b8..1bddacbb7a0 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -1443,6 +1443,7 @@ class CYCLES_LIGHT_PT_nodes(CyclesButtonsPanel, Panel):
class CYCLES_LIGHT_PT_spot(CyclesButtonsPanel, Panel):
bl_label = "Spot Shape"
+ bl_parent_id = "CYCLES_LIGHT_PT_light"
bl_context = "data"
@classmethod
@@ -1454,7 +1455,6 @@ class CYCLES_LIGHT_PT_spot(CyclesButtonsPanel, Panel):
layout = self.layout
light = context.light
layout.use_property_split = True
- layout.use_property_decorate = False
col = layout.column()
col.prop(light, "spot_size", text="Size")
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