[Bf-blender-cvs] [e5764013b07] master: Geometry Nodes: move Boolean node to mesh category

Jacques Lucke noreply at git.blender.org
Fri Dec 18 13:33:31 CET 2020


Commit: e5764013b073018b3148f4fca9a0b039792466ee
Author: Jacques Lucke
Date:   Fri Dec 18 13:33:24 2020 +0100
Branches: master
https://developer.blender.org/rBe5764013b073018b3148f4fca9a0b039792466ee

Geometry Nodes: move Boolean node to mesh category

This node works on meshes specifically.

===================================================================

M	release/scripts/startup/nodeitems_builtins.py

===================================================================

diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 85a5cb02677..8552b4017e9 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -495,7 +495,6 @@ geometry_node_categories = [
     ]),
     GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
         NodeItem("GeometryNodeTransform"),
-        NodeItem("GeometryNodeBoolean"),
         NodeItem("GeometryNodeJoinGeometry"),
     ]),
     GeometryNodeCategory("GEO_INPUT", "Input", items=[
@@ -505,6 +504,7 @@ geometry_node_categories = [
         NodeItem("FunctionNodeInputVector"),
     ]),
     GeometryNodeCategory("GEO_MESH", "Mesh", items=[
+        NodeItem("GeometryNodeBoolean"),
         NodeItem("GeometryNodeTriangulate"),
         NodeItem("GeometryNodeEdgeSplit"),
         NodeItem("GeometryNodeSubdivisionSurface"),



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