[Bf-blender-cvs] [dca08212483] temp-geometry-nodes-distribute-points-cleanup: Cleanup: Remove unused function
Dalai Felinto
noreply at git.blender.org
Fri Dec 11 02:00:49 CET 2020
Commit: dca08212483d52052ac74ee2fb7a9f546fe8f47f
Author: Dalai Felinto
Date: Fri Dec 11 00:47:12 2020 +0100
Branches: temp-geometry-nodes-distribute-points-cleanup
https://developer.blender.org/rBdca08212483d52052ac74ee2fb7a9f546fe8f47f
Cleanup: Remove unused function
===================================================================
M source/blender/nodes/geometry/nodes/node_geo_point_distribute_poisson_disk.cc
===================================================================
diff --git a/source/blender/nodes/geometry/nodes/node_geo_point_distribute_poisson_disk.cc b/source/blender/nodes/geometry/nodes/node_geo_point_distribute_poisson_disk.cc
index 36ef1bf6518..332374e0261 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_point_distribute_poisson_disk.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_point_distribute_poisson_disk.cc
@@ -54,16 +54,6 @@ static void tile_point(std::vector<float3> *tiled_points,
}
}
-/**
- * The poisson disk radius is half the expected distance for each point.
- */
-static float maximum_poisson_disk_radius(const size_t sample_count, const float3 boundbox)
-{
- float domain_size = std::pow(boundbox[0], 3);
- float sample_area = domain_size / sample_count;
- return std::pow(sample_area / (4.0f * std::sqrt(2.0f)), 1.0f / 3.0f);
-}
-
/**
* Returns the weight the point gets based on the distance to another point.
*/
@@ -246,10 +236,6 @@ void poisson_disk_point_elimination(Vector<float3> const *input_points,
float maximum_density,
float3 boundbox)
{
- if (maximum_density == 0) {
- maximum_density = FLT_MAX;
- }
-
weighted_sample_elimination(input_points, output_points, maximum_density, boundbox);
/* Re-order the points for progressive sampling. */
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