[Bf-blender-cvs] [1de5081252b] temp-geometry-nodes-mix-attributes: follow code style

Jacques Lucke noreply at git.blender.org
Wed Dec 9 16:48:18 CET 2020


Commit: 1de5081252bd774cdb357a1b5b5ba508b3227ebb
Author: Jacques Lucke
Date:   Wed Dec 9 15:16:26 2020 +0100
Branches: temp-geometry-nodes-mix-attributes
https://developer.blender.org/rB1de5081252bd774cdb357a1b5b5ba508b3227ebb

follow code style

===================================================================

M	source/blender/makesdna/DNA_node_types.h
M	source/blender/makesrna/intern/rna_nodetree.c
M	source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc

===================================================================

diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index b4ca65403ae..b8aeaa2bd89 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -1475,10 +1475,10 @@ typedef enum GeometryNodeUseAttributeFlag {
 } GeometryNodeUseAttributeFlag;
 
 typedef enum GeometryNodeAttributeInputMode {
-  GEO_NODE_ATTRIBUTE_INPUT__ATTRIBUTE = 0,
-  GEO_NODE_ATTRIBUTE_INPUT__FLOAT = 1,
-  GEO_NODE_ATTRIBUTE_INPUT__VECTOR = 2,
-  GEO_NODE_ATTRIBUTE_INPUT__COLOR = 3,
+  GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE = 0,
+  GEO_NODE_ATTRIBUTE_INPUT_FLOAT = 1,
+  GEO_NODE_ATTRIBUTE_INPUT_VECTOR = 2,
+  GEO_NODE_ATTRIBUTE_INPUT_COLOR = 3,
 } GeometryNodeAttributeInputMode;
 
 #ifdef __cplusplus
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 38ad3f76f2a..8836e2b9527 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -436,16 +436,16 @@ static const EnumPropertyItem rna_node_geometry_attribute_input_b_items[] = {
 };
 
 static const EnumPropertyItem rna_node_geometry_attribute_factor_input_type_items[] = {
-    {GEO_NODE_ATTRIBUTE_INPUT__ATTRIBUTE, "ATTRIBUTE", 0, "Attribute", ""},
-    {GEO_NODE_ATTRIBUTE_INPUT__FLOAT, "FLOAT", 0, "Float", ""},
+    {GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE, "ATTRIBUTE", 0, "Attribute", ""},
+    {GEO_NODE_ATTRIBUTE_INPUT_FLOAT, "FLOAT", 0, "Float", ""},
     {0, NULL, 0, NULL, NULL},
 };
 
 static const EnumPropertyItem rna_node_geometry_attribute_input_type_items[] = {
-    {GEO_NODE_ATTRIBUTE_INPUT__ATTRIBUTE, "ATTRIBUTE", 0, "Attribute", ""},
-    {GEO_NODE_ATTRIBUTE_INPUT__FLOAT, "FLOAT", 0, "Float", ""},
-    {GEO_NODE_ATTRIBUTE_INPUT__VECTOR, "VECTOR", 0, "Vector", ""},
-    {GEO_NODE_ATTRIBUTE_INPUT__COLOR, "COLOR", 0, "Color", ""},
+    {GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE, "ATTRIBUTE", 0, "Attribute", ""},
+    {GEO_NODE_ATTRIBUTE_INPUT_FLOAT, "FLOAT", 0, "Float", ""},
+    {GEO_NODE_ATTRIBUTE_INPUT_VECTOR, "VECTOR", 0, "Vector", ""},
+    {GEO_NODE_ATTRIBUTE_INPUT_COLOR, "COLOR", 0, "Color", ""},
     {0, NULL, 0, NULL, NULL},
 };
 
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc
index 1f1f3298e71..19fcd298f42 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc
@@ -170,9 +170,9 @@ static void geo_node_attribute_mix_init(bNodeTree *UNUSED(ntree), bNode *node)
   NodeAttributeMix *data = (NodeAttributeMix *)MEM_callocN(sizeof(NodeAttributeMix),
                                                            "attribute mix node");
   data->blend_type = MA_RAMP_BLEND;
-  data->input_type_factor = GEO_NODE_ATTRIBUTE_INPUT__FLOAT;
-  data->input_type_a = GEO_NODE_ATTRIBUTE_INPUT__ATTRIBUTE;
-  data->input_type_b = GEO_NODE_ATTRIBUTE_INPUT__ATTRIBUTE;
+  data->input_type_factor = GEO_NODE_ATTRIBUTE_INPUT_FLOAT;
+  data->input_type_a = GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE;
+  data->input_type_b = GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE;
   node->storage = data;
 }
 
@@ -184,10 +184,10 @@ static void update_attribute_input_socket_availabilities(bNode &node,
   LISTBASE_FOREACH (bNodeSocket *, socket, &node.inputs) {
     if (name == socket->name) {
       const bool is_available =
-          ((socket->type == SOCK_STRING && mode_ == GEO_NODE_ATTRIBUTE_INPUT__ATTRIBUTE) ||
-           (socket->type == SOCK_FLOAT && mode_ == GEO_NODE_ATTRIBUTE_INPUT__FLOAT) ||
-           (socket->type == SOCK_VECTOR && mode_ == GEO_NODE_ATTRIBUTE_INPUT__VECTOR) ||
-           (socket->type == SOCK_RGBA && mode_ == GEO_NODE_ATTRIBUTE_INPUT__COLOR));
+          ((socket->type == SOCK_STRING && mode_ == GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE) ||
+           (socket->type == SOCK_FLOAT && mode_ == GEO_NODE_ATTRIBUTE_INPUT_FLOAT) ||
+           (socket->type == SOCK_VECTOR && mode_ == GEO_NODE_ATTRIBUTE_INPUT_VECTOR) ||
+           (socket->type == SOCK_RGBA && mode_ == GEO_NODE_ATTRIBUTE_INPUT_COLOR));
       nodeSetSocketAvailability(socket, is_available);
     }
   }



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