[Bf-blender-cvs] [b51ebc67853] lanpr-under-gp: Cleanup: spelling

Campbell Barton noreply at git.blender.org
Sat Aug 29 06:26:30 CEST 2020


Commit: b51ebc678537d5470a140d8a47de8eb058e9488e
Author: Campbell Barton
Date:   Fri Aug 28 14:25:19 2020 +1000
Branches: lanpr-under-gp
https://developer.blender.org/rBb51ebc678537d5470a140d8a47de8eb058e9488e

Cleanup: spelling

===================================================================

M	source/blender/editors/interface/interface_panel.c

===================================================================

diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c
index c49b61c53b7..6107912c26e 100644
--- a/source/blender/editors/interface/interface_panel.c
+++ b/source/blender/editors/interface/interface_panel.c
@@ -248,7 +248,7 @@ static Panel *UI_panel_add_instanced_ex(ARegion *region,
 
 /**
  * Called in situations where panels need to be added dynamically rather than having only one panel
- * corresponding to each PanelType.
+ * corresponding to each #PanelType.
  */
 Panel *UI_panel_add_instanced(
     ARegion *region, ListBase *panels, char *panel_idname, int list_index, PointerRNA *custom_data)
@@ -267,8 +267,8 @@ Panel *UI_panel_add_instanced(
 }
 
 /**
- * Find a unique key to append to the idname for the lookup to the panel's #uiBlock. Needed for
- * instanced panels, where there can be multiple with the same type and idname.
+ * Find a unique key to append to the #PanelTyype.idname for the lookup to the panel's #uiBlock.
+ * Needed for instanced panels, where there can be multiple with the same type and identifier.
  */
 void UI_list_panel_unique_str(Panel *panel, char *r_name)
 {
@@ -355,7 +355,7 @@ void UI_panels_free_instanced(const bContext *C, ARegion *region)
  * don't match in any way.
  *
  * \param data: The list of data to check against the instanced panels.
- * \param panel_idname_func: Function to find the panel type idname for each item in the data list.
+ * \param panel_idname_func: Function to find the #PanelType.idname for each item in the data list.
  * For a readability and generality, this lookup happens separately for each type of panel list.
  */
 bool UI_panel_list_matches_data(ARegion *region,
@@ -534,11 +534,11 @@ static void get_panel_expand_flag(Panel *panel, short *flag, short *flag_index)
 }
 
 /**
- * Call the callback to store the panel and subpanel expansion settings in the list item that
+ * Call the callback to store the panel and sub-panel expansion settings in the list item that
  * corresponds to this panel.
  *
  * \note This needs to iterate through all of the regions panels because the panel with changed
- * expansion could have been the subpanel of a instanced panel, meaning it might not know
+ * expansion could have been the sub-panel of a instanced panel, meaning it might not know
  * which list item it corresponds to.
  */
 static void set_panels_list_data_expand_flag(const bContext *C, const ARegion *region)
@@ -863,7 +863,9 @@ static void ui_draw_aligned_panel_header(const uiStyle *style,
                     });
 }
 
-/* panel integrated in buttonswindow, tool/property lists etc */
+/**
+ * Panel integrated in buttons-window, tool/property lists etc
+ */
 void ui_draw_aligned_panel(const uiStyle *style,
                            const uiBlock *block,
                            const rcti *rect,
@@ -900,7 +902,7 @@ void ui_draw_aligned_panel(const uiStyle *style,
     return;
   }
 
-  /* Calculate header rect with + 0.001f to prevent flicker due to float inaccuracy */
+  /* Calculate header rectangle with + 0.001f to prevent flicker due to float inaccuracy. */
   rcti headrect = {
       rect->xmin, rect->xmax, rect->ymax, rect->ymax + floor(PNL_HEADER / block->aspect + 0.001f)};
 
@@ -913,7 +915,7 @@ void ui_draw_aligned_panel(const uiStyle *style,
                      headrect.ymax + U.pixelsize};
     ui_draw_box_opaque(&box_rect, UI_CNR_ALL);
 
-    /* Mimick the border between aligned box widgets for the bottom of the header. */
+    /* Mimic the border between aligned box widgets for the bottom of the header. */
     if (!(panel->flag & PNL_CLOSED)) {
       immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
       GPU_blend(GPU_BLEND_ALPHA);
@@ -985,7 +987,7 @@ void ui_draw_aligned_panel(const uiStyle *style,
   ui_draw_aligned_panel_header(style, block, &titlerect, show_background);
 
   if (show_drag) {
-    /* itemrect smaller */
+    /* Make `itemrect` smaller. */
     const float scale = 0.7;
     rctf itemrect;
     itemrect.xmax = headrect.xmax - (0.2f * UI_UNIT_X);
@@ -1117,7 +1119,7 @@ static void ui_panel_category_draw_tab(bool filled,
 {
   float vec[4][2] = {{0.195, 0.02}, {0.55, 0.169}, {0.831, 0.45}, {0.98, 0.805}};
 
-  /* mult */
+  /* Multiply `vec` by radius. */
   for (int a = 0; a < 4; a++) {
     mul_v2_fl(vec[a], rad);
   }
@@ -1251,7 +1253,7 @@ void UI_panel_category_draw_all(ARegion *region, const char *category_id_active)
 #endif
   float scaletabs = 1.0f;
   /* same for all tabs */
-  /* intentionally dont scale by 'px' */
+  /* intentionally don't scale by 'px' */
   const int rct_xmin = is_left ? v2d->mask.xmin + 3 : (v2d->mask.xmax - category_tabs_width);
   const int rct_xmax = is_left ? v2d->mask.xmin + category_tabs_width : (v2d->mask.xmax - 3);
   const int text_v_ofs = (rct_xmax - rct_xmin) * 0.3f;
@@ -1306,7 +1308,7 @@ void UI_panel_category_draw_all(ARegion *region, const char *category_id_active)
     BLI_assert(UI_panel_category_is_visible(region));
   }
 
-  /* calculate tab rect's and check if we need to scale down */
+  /* Calculate tab rectangle and check if we need to scale down. */
   LISTBASE_FOREACH (PanelCategoryDyn *, pc_dyn, &region->panels_category) {
 
     rcti *rct = &pc_dyn->rect;
@@ -1377,7 +1379,9 @@ void UI_panel_category_draw_all(ARegion *region, const char *category_id_active)
     const char *category_id_draw = IFACE_(category_id);
     const int category_width = BLI_rcti_size_y(rct) - (tab_v_pad_text * 2);
     size_t category_draw_len = BLF_DRAW_STR_DUMMY_MAX;
-    // int category_width = BLF_width(fontid, category_id_draw, BLF_DRAW_STR_DUMMY_MAX);
+#if 0
+    int category_width = BLF_width(fontid, category_id_draw, BLF_DRAW_STR_DUMMY_MAX);
+#endif
 
     const bool is_active = STREQ(category_id, category_id_active);
 
@@ -1401,7 +1405,7 @@ void UI_panel_category_draw_all(ARegion *region, const char *category_id_active)
                                  NULL,
                                  is_active ? theme_col_tab_active : theme_col_tab_inactive);
 
-      /* tab outline */
+      /* Tab outline */
       ui_panel_category_draw_tab(false,
                                  rct->xmin - px_x_sign,
                                  rct->ymin - px,
@@ -1415,7 +1419,7 @@ void UI_panel_category_draw_all(ARegion *region, const char *category_id_active)
                                  NULL,
                                  theme_col_tab_outline);
 
-      /* tab highlight (3d look) */
+      /* Tab highlight (3d look) */
       ui_panel_category_draw_tab(false,
                                  rct->xmin,
                                  rct->ymin,
@@ -1431,7 +1435,7 @@ void UI_panel_category_draw_all(ARegion *region, const char *category_id_active)
                                              theme_col_tab_highlight_inactive);
     }
 
-    /* tab blackline */
+    /* Tab black-line. */
     if (!is_active) {
       pos = GPU_vertformat_attr_add(
           immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
@@ -1449,17 +1453,17 @@ void UI_panel_category_draw_all(ARegion *region, const char *category_id_active)
 
     BLF_position(fontid, rct->xmax - text_v_ofs, rct->ymin + tab_v_pad_text, 0.0f);
 
-    /* tab titles */
+    /* Tab titles. */
 
-    /* draw white shadow to give text more depth */
+    /* Draw white shadow to give text more depth. */
     BLF_color3ubv(fontid, theme_col_text);
 
-    /* main tab title */
+    /* Main tab title. */
     BLF_draw(fontid, category_id_draw, category_draw_len);
 
     GPU_blend(GPU_BLEND_NONE);
 
-    /* tab blackline remaining (last tab) */
+    /* Tab black-line remaining (last tab). */
     pos = GPU_vertformat_attr_add(
         immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
     immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -1473,7 +1477,7 @@ void UI_panel_category_draw_all(ARegion *region, const char *category_id_active)
     }
 
 #ifdef USE_FLAT_INACTIVE
-    /* draw line between inactive tabs */
+    /* Draw line between inactive tabs. */
     if (is_active == false && is_active_prev == false && pc_dyn->prev) {
       immUniformColor3ubv(theme_col_tab_divider);
       immRecti(pos,
@@ -1534,8 +1538,10 @@ int UI_panel_size_y(const Panel *panel)
   return get_panel_real_size_y(panel);
 }
 
-/* this function is needed because uiBlock and Panel itself don't
- * change sizey or location when closed */
+/**
+ * This function is needed because #uiBlock and Panel itself don't
+ * change #Panel.sizey or location when closed.
+ */
 static int get_panel_real_ofsy(Panel *panel)
 {
   if (panel->flag & PNL_CLOSED) {
@@ -1556,7 +1562,7 @@ bool UI_panel_is_dragging(const struct Panel *panel)
 
 /**
  * \note about sorting;
- * the sortorder has a lower value for new panels being added.
+ * the #Panel.sortorder has a lower value for new panels being added.
  * however, that only works to insert a single panel, when more new panels get
  * added the coordinates of existing panels and the previously stored to-be-inserted
  * panels do not match for sorting
@@ -1569,7 +1575,7 @@ static int find_highest_panel(const void *a1, const void *a2)
   /* stick uppermost header-less panels to the top of the region -
    * prevent them from being sorted (multiple header-less panels have to be sorted though) */
   if (ps1->panel->type->flag & PNL_NO_HEADER && ps2->panel->type->flag & PNL_NO_HEADER) {
-    /* skip and check for ofs and sortorder below */
+    /* Skip and check for `ofsy` and #Panel.sortorder below. */
   }
   if (ps1->panel->type->flag & PNL_NO_HEADER) {
     return -1;
@@ -1657,7 +1663,7 @@ static bool uiAlignPanelStep(ARegion *region, const float fac, const bool drag)
   }
 
   if (drag) {
-    /* while we are dragging, we sort on location and update sortorder */
+    /* While we are dragging, we sort on location and update #Panel.sortorder. */
     qsort(panelsort, tot, sizeof(PanelSort), find_highest_panel);
 
     for (ps = panelsort, i = 0; i < tot; i++, ps++) {
@@ -1665,11 +1671,11 @@ static bool uiAlignPanelStep(ARegion *region, const float fac, const bool drag)
     }
   }
   else {
-    /* otherwise use sortorder */
+    /* Otherwise use #Panel.sortorder. */
     qs

@@ Diff output truncated at 10240 characters. @@



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