[Bf-blender-cvs] [a7dc390a28c] uvimage-editor-drawing: Fix: background rendering of tiled images

Jeroen Bakker noreply at git.blender.org
Mon Aug 24 15:35:40 CEST 2020


Commit: a7dc390a28cefdf46f2080392c4c760158cd3847
Author: Jeroen Bakker
Date:   Mon Aug 24 15:35:19 2020 +0200
Branches: uvimage-editor-drawing
https://developer.blender.org/rBa7dc390a28cefdf46f2080392c4c760158cd3847

Fix: background rendering of tiled images

===================================================================

M	source/blender/draw/intern/draw_view.c

===================================================================

diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index 06ccbe035f4..a9220668a5d 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -222,9 +222,9 @@ void DRW_draw_cursor_2d(void)
   const DRWContextState *draw_ctx = DRW_context_state_get();
   ARegion *region = draw_ctx->region;
 
-  glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-  glDepthMask(GL_FALSE);
-  glDisable(GL_DEPTH_TEST);
+  GPU_color_mask(true, true, true, true);
+  GPU_depth_mask(false);
+  GPU_depth_test(GPU_DEPTH_NONE);
 
   if (is_cursor_visible_2d(draw_ctx)) {
     SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;



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