[Bf-blender-cvs] [a7dc390a28c] uvimage-editor-drawing: Fix: background rendering of tiled images
Jeroen Bakker
noreply at git.blender.org
Mon Aug 24 15:35:40 CEST 2020
Commit: a7dc390a28cefdf46f2080392c4c760158cd3847
Author: Jeroen Bakker
Date: Mon Aug 24 15:35:19 2020 +0200
Branches: uvimage-editor-drawing
https://developer.blender.org/rBa7dc390a28cefdf46f2080392c4c760158cd3847
Fix: background rendering of tiled images
===================================================================
M source/blender/draw/intern/draw_view.c
===================================================================
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index 06ccbe035f4..a9220668a5d 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -222,9 +222,9 @@ void DRW_draw_cursor_2d(void)
const DRWContextState *draw_ctx = DRW_context_state_get();
ARegion *region = draw_ctx->region;
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glDepthMask(GL_FALSE);
- glDisable(GL_DEPTH_TEST);
+ GPU_color_mask(true, true, true, true);
+ GPU_depth_mask(false);
+ GPU_depth_test(GPU_DEPTH_NONE);
if (is_cursor_visible_2d(draw_ctx)) {
SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
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