[Bf-blender-cvs] [661ba642f2d] master: Cleanup: spelling

Campbell Barton noreply at git.blender.org
Fri Aug 21 16:11:28 CEST 2020


Commit: 661ba642f2d23c18852c2a206c68af2c3665ebba
Author: Campbell Barton
Date:   Sat Aug 22 00:09:17 2020 +1000
Branches: master
https://developer.blender.org/rB661ba642f2d23c18852c2a206c68af2c3665ebba

Cleanup: spelling

===================================================================

M	source/blender/blenkernel/intern/idprop.c
M	source/blender/editors/animation/anim_filter.c
M	source/blender/gpu/intern/gpu_shader_interface.hh
M	source/blender/gpu/intern/gpu_uniform_buffer.cc

===================================================================

diff --git a/source/blender/blenkernel/intern/idprop.c b/source/blender/blenkernel/intern/idprop.c
index 5469d8a4c36..56d80d7d40b 100644
--- a/source/blender/blenkernel/intern/idprop.c
+++ b/source/blender/blenkernel/intern/idprop.c
@@ -1335,11 +1335,11 @@ static void IDP_DirectLinkProperty(IDProperty *prop, BlendDataReader *reader)
       break;
     case IDP_DOUBLE:
       /* Workaround for doubles.
-       * They are stored in the same field as `int val, val2` in the IDPropertyData struct,
+       * They are stored in the same field as `int val, val2` in the #IDPropertyData struct,
        * they have to deal with endianness specifically.
        *
        * In theory, val and val2 would've already been swapped
-       * if switch_endian is true, so we have to first unswap
+       * if switch_endian is true, so we have to first un-swap
        * them then re-swap them as a single 64-bit entity. */
       if (BLO_read_requires_endian_switch(reader)) {
         BLI_endian_switch_int32(&prop->data.val);
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index 8280b58c21a..ddd389a5348 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -1555,7 +1555,7 @@ static size_t animfilter_nla(bAnimContext *UNUSED(ac),
       next = nlt->next;
     }
 
-    /* if we're in NLA-tweakmode, don't show this track if it was disabled
+    /* If we're in NLA-tweak-mode, don't show this track if it was disabled
      * (due to tweaking) for now:
      * - active track should still get shown though (even though it has disabled flag set)
      */
diff --git a/source/blender/gpu/intern/gpu_shader_interface.hh b/source/blender/gpu/intern/gpu_shader_interface.hh
index b40a3abd3e0..6e1cb342c68 100644
--- a/source/blender/gpu/intern/gpu_shader_interface.hh
+++ b/source/blender/gpu/intern/gpu_shader_interface.hh
@@ -22,7 +22,7 @@
  *
  * GPU shader interface (C --> GLSL)
  *
- * Structure detailling needed vertex inputs and resources for a specific shader.
+ * Structure detailing needed vertex inputs and resources for a specific shader.
  * A shader interface can be shared between two similar shaders.
  */
 
diff --git a/source/blender/gpu/intern/gpu_uniform_buffer.cc b/source/blender/gpu/intern/gpu_uniform_buffer.cc
index 905d7a4adb3..94aa6bd76ab 100644
--- a/source/blender/gpu/intern/gpu_uniform_buffer.cc
+++ b/source/blender/gpu/intern/gpu_uniform_buffer.cc
@@ -101,7 +101,7 @@ static int inputs_cmp(const void *a, const void *b)
  */
 static void buffer_from_list_inputs_sort(ListBase *inputs)
 {
-/* Only support up to this type, if you want to extend it, make sure tstatic void
+/* Only support up to this type, if you want to extend it, make sure static void
  * inputs_sobuffer_size_compute *inputs) padding logic is correct for the new types. */
 #define MAX_UBO_GPU_TYPE GPU_MAT4



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