[Bf-blender-cvs] [287d5e8305c] blender-v2.83-release: Fix T79260: Crash displaying the same mesh in two windows

Campbell Barton noreply at git.blender.org
Wed Aug 12 09:44:08 CEST 2020


Commit: 287d5e8305c2899578ba21a541cc2745bc7a5dcf
Author: Campbell Barton
Date:   Sat Jul 25 21:30:08 2020 +1000
Branches: blender-v2.83-release
https://developer.blender.org/rB287d5e8305c2899578ba21a541cc2745bc7a5dcf

Fix T79260: Crash displaying the same mesh in two windows

===================================================================

M	source/blender/draw/intern/draw_cache_impl_mesh.c

===================================================================

diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 1aaead27ee7..9339927926d 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -91,6 +91,11 @@ BLI_INLINE void mesh_cd_layers_type_clear(DRW_MeshCDMask *a)
   *((uint32_t *)a) = 0;
 }
 
+BLI_INLINE const Mesh *editmesh_final_or_this(const Mesh *me)
+{
+  return (me->edit_mesh && me->edit_mesh->mesh_eval_final) ? me->edit_mesh->mesh_eval_final : me;
+}
+
 static void mesh_cd_calc_edit_uv_layer(const Mesh *UNUSED(me), DRW_MeshCDMask *cd_used)
 {
   cd_used->edit_uv = 1;
@@ -98,9 +103,8 @@ static void mesh_cd_calc_edit_uv_layer(const Mesh *UNUSED(me), DRW_MeshCDMask *c
 
 static void mesh_cd_calc_active_uv_layer(const Mesh *me, DRW_MeshCDMask *cd_used)
 {
-  const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me;
+  const Mesh *me_final = editmesh_final_or_this(me);
   const CustomData *cd_ldata = &me_final->ldata;
-
   int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPUV);
   if (layer != -1) {
     cd_used->uv |= (1 << layer);
@@ -109,9 +113,8 @@ static void mesh_cd_calc_active_uv_layer(const Mesh *me, DRW_MeshCDMask *cd_used
 
 static void mesh_cd_calc_active_mask_uv_layer(const Mesh *me, DRW_MeshCDMask *cd_used)
 {
-  const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me;
+  const Mesh *me_final = editmesh_final_or_this(me);
   const CustomData *cd_ldata = &me_final->ldata;
-
   int layer = CustomData_get_stencil_layer(cd_ldata, CD_MLOOPUV);
   if (layer != -1) {
     cd_used->uv |= (1 << layer);
@@ -120,7 +123,7 @@ static void mesh_cd_calc_active_mask_uv_layer(const Mesh *me, DRW_MeshCDMask *cd
 
 static void mesh_cd_calc_active_vcol_layer(const Mesh *me, DRW_MeshCDMask *cd_used)
 {
-  const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me;
+  const Mesh *me_final = editmesh_final_or_this(me);
   const CustomData *cd_ldata = &me_final->ldata;
 
   int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL);
@@ -133,7 +136,7 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Mesh *me,
                                                    struct GPUMaterial **gpumat_array,
                                                    int gpumat_array_len)
 {
-  const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me;
+  const Mesh *me_final = editmesh_final_or_this(me);
   const CustomData *cd_ldata = &me_final->ldata;
 
   /* See: DM_vertex_attributes_from_gpu for similar logic */



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