[Bf-blender-cvs] [90b8df8a99d] master: Cleanup: Remove unecessary variables
Hans Goudey
noreply at git.blender.org
Tue Aug 11 22:14:38 CEST 2020
Commit: 90b8df8a99d130319d37bf725b1b24e2a31be1a2
Author: Hans Goudey
Date: Tue Aug 11 16:14:26 2020 -0400
Branches: master
https://developer.blender.org/rB90b8df8a99d130319d37bf725b1b24e2a31be1a2
Cleanup: Remove unecessary variables
===================================================================
M source/blender/bmesh/tools/bmesh_bevel.c
===================================================================
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index a26643419a9..cfed297b78d 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -492,10 +492,8 @@ static void create_mesh_bmvert(BMesh *bm, VMesh *vm, int i, int j, int k, BMVert
static void copy_mesh_vert(VMesh *vm, int ito, int jto, int kto, int ifrom, int jfrom, int kfrom)
{
- NewVert *nvto, *nvfrom;
-
- nvto = mesh_vert(vm, ito, jto, kto);
- nvfrom = mesh_vert(vm, ifrom, jfrom, kfrom);
+ NewVert *nvto = mesh_vert(vm, ito, jto, kto);
+ NewVert *nvfrom = mesh_vert(vm, ifrom, jfrom, kfrom);
nvto->v = nvfrom->v;
copy_v3_v3(nvto->co, nvfrom->co);
}
@@ -4394,11 +4392,8 @@ static void snap_to_pipe_profile(BoundVert *vpipe, bool midline, float co[3])
Profile *pro = &vpipe->profile;
EdgeHalf *e = vpipe->ebev;
- float va[3], vb[3];
- copy_v3_v3(va, pro->start);
- copy_v3_v3(vb, pro->end);
- if (compare_v3v3(va, vb, BEVEL_EPSILON_D)) {
- copy_v3_v3(co, va);
+ if (compare_v3v3(pro->start, pro->end, BEVEL_EPSILON_D)) {
+ copy_v3_v3(co, pro->start);
return;
}
@@ -4408,8 +4403,8 @@ static void snap_to_pipe_profile(BoundVert *vpipe, bool midline, float co[3])
plane_from_point_normal_v3(plane, co, edir);
float va0[3], vb0[3], vmid0[3];
- closest_to_plane_v3(va0, plane, va);
- closest_to_plane_v3(vb0, plane, vb);
+ closest_to_plane_v3(va0, plane, pro->start);
+ closest_to_plane_v3(vb0, plane, pro->end);
closest_to_plane_v3(vmid0, plane, pro->middle);
float m[4][4], minv[4][4];
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