[Bf-blender-cvs] [0c0f972e86a] master: Cleanup: spelling

Campbell Barton noreply at git.blender.org
Tue Aug 11 06:44:07 CEST 2020


Commit: 0c0f972e86a2e38912114c5333f23f9effd37a3b
Author: Campbell Barton
Date:   Tue Aug 11 13:19:09 2020 +1000
Branches: master
https://developer.blender.org/rB0c0f972e86a2e38912114c5333f23f9effd37a3b

Cleanup: spelling

===================================================================

M	source/blender/blenlib/BLI_string_ref.hh
M	source/blender/blenlib/tests/BLI_ghash_test.cc
M	source/blender/blenlib/tests/BLI_math_matrix_test.cc
M	source/blender/blenlib/tests/performance/BLI_ghash_performance_test.cc
M	source/blender/bmesh/tools/bmesh_bevel.c
M	source/blender/editors/sculpt_paint/paint_cursor.c
M	source/blender/editors/sculpt_paint/sculpt_boundary.c
M	source/blender/windowmanager/xr/intern/wm_xr_session.c

===================================================================

diff --git a/source/blender/blenlib/BLI_string_ref.hh b/source/blender/blenlib/BLI_string_ref.hh
index 72803ebecda..e30eccca891 100644
--- a/source/blender/blenlib/BLI_string_ref.hh
+++ b/source/blender/blenlib/BLI_string_ref.hh
@@ -385,7 +385,7 @@ inline std::string operator+(StringRef a, StringRef b)
 /* This does not compare StringRef and std::string_view, because of ambiguous overloads. This is
  * not a problem when std::string_view is only used at api boundaries. To compare a StringRef and a
  * std::string_view, one should convert the std::string_view to StringRef (which is very cheap).
- * Ideally, we only use StringRef in our code to avoid this problem alltogether. */
+ * Ideally, we only use StringRef in our code to avoid this problem altogether. */
 inline bool operator==(StringRef a, StringRef b)
 {
   if (a.size() != b.size()) {
diff --git a/source/blender/blenlib/tests/BLI_ghash_test.cc b/source/blender/blenlib/tests/BLI_ghash_test.cc
index fcc0512cb9e..484f158a85c 100644
--- a/source/blender/blenlib/tests/BLI_ghash_test.cc
+++ b/source/blender/blenlib/tests/BLI_ghash_test.cc
@@ -80,8 +80,8 @@ TEST(ghash, InsertLookup)
   BLI_ghash_free(ghash, NULL, NULL);
 }
 
-/* Here we simply insert and then remove all keys, ensuring we do get an empty, unshrinked ghash.
- */
+/* Here we simply insert and then remove all keys, ensuring we do get an empty,
+ * ghash that has not been shrunk. */
 TEST(ghash, InsertRemove)
 {
   GHash *ghash = BLI_ghash_new(BLI_ghashutil_inthash_p, BLI_ghashutil_intcmp, __func__);
diff --git a/source/blender/blenlib/tests/BLI_math_matrix_test.cc b/source/blender/blenlib/tests/BLI_math_matrix_test.cc
index 9c47c02ceaf..2a4e0e98613 100644
--- a/source/blender/blenlib/tests/BLI_math_matrix_test.cc
+++ b/source/blender/blenlib/tests/BLI_math_matrix_test.cc
@@ -45,8 +45,8 @@ TEST(math_matrix, interp_m4_m4m4_regular)
 
 TEST(math_matrix, interp_m3_m3m3_singularity)
 {
-  /* A singluarity means that there is an axis mirror in the rotation component of the matrix. This
-   * is reflected in its negative determinant.
+  /* A singularity means that there is an axis mirror in the rotation component of the matrix.
+   * This is reflected in its negative determinant.
    *
    * The interpolation of 4x4 matrices performs linear interpolation on the translation component,
    * and then uses the 3x3 interpolation function to handle rotation and scale. As a result, this
diff --git a/source/blender/blenlib/tests/performance/BLI_ghash_performance_test.cc b/source/blender/blenlib/tests/performance/BLI_ghash_performance_test.cc
index c471b32a39a..f93c40f05fb 100644
--- a/source/blender/blenlib/tests/performance/BLI_ghash_performance_test.cc
+++ b/source/blender/blenlib/tests/performance/BLI_ghash_performance_test.cc
@@ -479,7 +479,7 @@ TEST(ghash, Int2NoHash50000000)
 }
 #endif
 
-/* MultiSmall: create and manipulate a lot of very small ghashes
+/* MultiSmall: create and manipulate a lot of very small ghash's
  * (90% < 10 items, 9% < 100 items, 1% < 1000 items). */
 
 static void multi_small_ghash_tests_one(GHash *ghash, RNG *rng, const unsigned int nbr)
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index 0ffd4f594e7..ec3ed05375c 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -2001,7 +2001,7 @@ static void calculate_profile(BevelParams *bp, BoundVert *bndv, bool reversed, b
   /* Calculate the 3D locations for the profile points */
   calculate_profile_segments(
       pro, map, use_map, reversed, bp->seg, pro_spacing->xvals, pro_spacing->yvals, pro->prof_co);
-  /* Also calcualte for the is the seg_2 case if it's needed .*/
+  /* Also calculate for the is the seg_2 case if it's needed .*/
   if (need_2) {
     calculate_profile_segments(pro,
                                map,
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index a4101bdd89f..88998d5063d 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -1296,8 +1296,8 @@ static bool paint_cursor_context_init(bContext *C,
   pcontext->zoomx = max_ff(zoomx, zoomy);
   pcontext->final_radius = (BKE_brush_size_get(pcontext->scene, pcontext->brush) * zoomx);
 
-  /* There is currently no way to check if the direction is invertex before starting the stroke, so
-   * this does not reflect the state of the brush in the UI. */
+  /* There is currently no way to check if the direction is inverted before starting the stroke,
+   * so this does not reflect the state of the brush in the UI. */
   if (((pcontext->ups->draw_inverted == 0) ^ ((pcontext->brush->flag & BRUSH_DIR_IN) == 0)) &&
       BKE_brush_sculpt_has_secondary_color(pcontext->brush)) {
     copy_v3_v3(pcontext->outline_col, pcontext->brush->sub_col);
@@ -1549,8 +1549,8 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext *
 {
   Brush *brush = pcontext->brush;
 
-  /* 2D fallof is better represented with the default 2D cursor, there is no need to draw anything
-   * else. */
+  /* 2D falloff is better represented with the default 2D cursor,
+   * there is no need to draw anything else. */
   if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
     paint_draw_legacy_3D_view_brush_cursor(pcontext);
     return;
diff --git a/source/blender/editors/sculpt_paint/sculpt_boundary.c b/source/blender/editors/sculpt_paint/sculpt_boundary.c
index c6ed0701704..a368214cb0b 100644
--- a/source/blender/editors/sculpt_paint/sculpt_boundary.c
+++ b/source/blender/editors/sculpt_paint/sculpt_boundary.c
@@ -161,8 +161,10 @@ static void sculpt_boundary_preview_edge_add(SculptBoundary *bdata, const int v1
   }
 };
 
-/* This funcion is used to check where the propagation should stop when calculating the boundary,
- * as well as to check if the initial vertex is valid. */
+/**
+ * This function is used to check where the propagation should stop when calculating the boundary,
+ * as well as to check if the initial vertex is valid.
+ */
 static bool sculpt_boundary_is_vertex_in_editable_boundary(SculptSession *ss,
                                                            const int initial_vertex)
 {
@@ -178,14 +180,14 @@ static bool sculpt_boundary_is_vertex_in_editable_boundary(SculptSession *ss,
   }
   SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
 
-  /* Corners are ambiguous as it can't be decied which boundary should be active. The flood fill
+  /* Corners are ambiguous as it can't be decide which boundary should be active. The flood fill
    * should also stop at corners. */
   if (neighbor_count <= 2) {
     return false;
   }
 
-  /* Non manifold geomery in the mesh boundary. The deformation result will be unpredictable and
-   * not very useful. */
+  /* Non manifold geometry in the mesh boundary.
+   * The deformation result will be unpredictable and not very useful. */
   if (boundary_vertex_count > 2) {
     return false;
   }
@@ -266,11 +268,12 @@ static void sculpt_boundary_indices_init(SculptSession *ss,
   BLI_gset_free(included_vertices, NULL);
 }
 
-/* This functions initializes all data needed to calcualte falloffs and deformation from the
- * boundary into the mesh into a SculptBoundaryEditInfo array. This includes how many steps are
+/**
+ * This functions initializes all data needed to calculate falloffs and deformation from the
+ * boundary into the mesh into a #SculptBoundaryEditInfo array. This includes how many steps are
  * needed to go from a boundary vertex to an interior vertex and which vertex of the boundary is
- * the closest one. */
-
+ * the closest one.
+ */
 static void sculpt_boundary_edit_data_init(SculptSession *ss,
                                            SculptBoundary *bdata,
                                            const int initial_vertex,
@@ -399,7 +402,7 @@ static void sculpt_boundary_edit_data_init(SculptSession *ss,
   BLI_gsqueue_free(next_iteration);
 }
 
-/* This functions assings a falloff factor to each one of the SculptBoundaryEditInfo structs based
+/* This functions assigns a falloff factor to each one of the SculptBoundaryEditInfo structs based
  * on the brush curve and its propagation steps. The falloff goes from the boundary into the mesh.
  */
 static void sculpt_boundary_falloff_factor_init(SculptSession *ss,
diff --git a/source/blender/windowmanager/xr/intern/wm_xr_session.c b/source/blender/windowmanager/xr/intern/wm_xr_session.c
index 99f8a40e541..f3ce7be993f 100644
--- a/source/blender/windowmanager/xr/intern/wm_xr_session.c
+++ b/source/blender/windowmanager/xr/intern/wm_xr_session.c
@@ -250,8 +250,8 @@ void wm_xr_session_draw_data_update(const wmXrSessionState *state,
 
   switch (event) {
     case SESSION_STATE_EVENT_START:
-      /* We want to start the session exactly at landmark position. Runtimes may have a non-[0,0,0]
-       * starting position that we have to substract for that. */
+      /* We want to start the session exactly at landmark position.
+       * Run-times may have a non-[0,0,0] starting position that we have to subtract for that. */
       copy_v3_v3(draw_data->eye_position_ofs, draw_view->local_pose.position);
       break;
       /* This should be triggered by the VR add-on if a landmark changes. */



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