[Bf-blender-cvs] [f15d33d585d] blender-v2.90-release: Fix T79619: Sequencer window not updating whilst playing animation

Jeroen Bakker noreply at git.blender.org
Mon Aug 10 09:30:12 CEST 2020


Commit: f15d33d585d0c98f29aff3dee1e77c79e84c24c0
Author: Jeroen Bakker
Date:   Mon Aug 10 09:28:18 2020 +0200
Branches: blender-v2.90-release
https://developer.blender.org/rBf15d33d585d0c98f29aff3dee1e77c79e84c24c0

Fix T79619: Sequencer window not updating whilst playing animation

Reverted Playhead optimizations for VSE. Needs more investigation to
detect which settings in the VSE would require a redraw of the area.

===================================================================

M	source/blender/editors/screen/screen_ops.c

===================================================================

diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index fde1498bc5e..f882a786b65 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -4414,7 +4414,7 @@ static void screen_animation_region_tag_redraw(ScrArea *area,
    * We do need to redraw when this area is in full screen as no other areas
    * will be tagged for redrawing. */
   if ((region->regiontype == RGN_TYPE_WINDOW) &&
-      (ELEM(area->spacetype, SPACE_GRAPH, SPACE_NLA, SPACE_ACTION, SPACE_SEQ)) && !area->full) {
+      (ELEM(area->spacetype, SPACE_GRAPH, SPACE_NLA, SPACE_ACTION)) && !area->full) {
     return;
   }
   ED_region_tag_redraw(region);



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