[Bf-blender-cvs] [c581c4ae447] newboolean: Fix crash when point finding encounters a coplanar stack.
Howard Trickey
noreply at git.blender.org
Thu Aug 6 01:20:50 CEST 2020
Commit: c581c4ae447ffcb40955ad3d45de82e26dd0ffed
Author: Howard Trickey
Date: Wed Aug 5 19:19:48 2020 -0400
Branches: newboolean
https://developer.blender.org/rBc581c4ae447ffcb40955ad3d45de82e26dd0ffed
Fix crash when point finding encounters a coplanar stack.
===================================================================
M source/blender/blenlib/intern/boolean.cc
===================================================================
diff --git a/source/blender/blenlib/intern/boolean.cc b/source/blender/blenlib/intern/boolean.cc
index 6a20ed409df..ebe0aced1f6 100644
--- a/source/blender/blenlib/intern/boolean.cc
+++ b/source/blender/blenlib/intern/boolean.cc
@@ -777,16 +777,22 @@ static int sort_tris_class(const Face &tri, const Face &tri0, const Edge e)
return ans;
}
+constexpr int EXTRA_TRI_INDEX = INT_MAX;
+
/* To ensure consistent ordering of coplanar triangles if they happen to be sorted around
* more than one edge, sort the triangle indices in g (in place) by their index -- but also apply
* a sign to the index: positive if the triangle has edge e in the same orientation,
* otherwise negative.
*/
-static void sort_by_signed_triangle_index(Vector<int> &g, const Edge e, const Mesh &tm)
+static void sort_by_signed_triangle_index(Vector<int> &g,
+ const Edge e,
+ const Mesh &tm,
+ Facep extra_tri)
{
Array<int> signed_g(g.size());
for (int i : g.index_range()) {
- const Face &tri = *tm.face(g[i]);
+
+ const Face &tri = g[i] == EXTRA_TRI_INDEX ? *extra_tri : *tm.face(g[i]);
bool rev;
find_flap_vert(tri, e, &rev);
signed_g[i] = rev ? -g[i] : g[i];
@@ -798,8 +804,6 @@ static void sort_by_signed_triangle_index(Vector<int> &g, const Edge e, const Me
}
}
-constexpr int EXTRA_TRI_INDEX = INT_MAX;
-
/*
* Sort the triangles tris, which all share edge e, as they appear
* geometrically clockwise when looking down edge e.
@@ -873,13 +877,13 @@ static Array<int> sort_tris_around_edge(const Mesh &tm,
std::cout << "g4 = " << g4 << "\n";
}
if (g1.size() > 1) {
- sort_by_signed_triangle_index(g1, e, tm);
+ sort_by_signed_triangle_index(g1, e, tm, extra_tri);
if (dbg_level > 1) {
std::cout << "g1 sorted: " << g1 << "\n";
}
}
if (g2.size() > 1) {
- sort_by_signed_triangle_index(g2, e, tm);
+ sort_by_signed_triangle_index(g2, e, tm, extra_tri);
if (dbg_level > 1) {
std::cout << "g2 sorted: " << g2 << "\n";
}
More information about the Bf-blender-cvs
mailing list