[Bf-blender-cvs] [de947c5c507] blender-v2.90-release: GPUTexture: Improve debug print
Clément Foucault
noreply at git.blender.org
Wed Aug 5 02:34:57 CEST 2020
Commit: de947c5c507e747b715877f9193efe146752ca87
Author: Clément Foucault
Date: Tue Aug 4 18:40:01 2020 +0200
Branches: blender-v2.90-release
https://developer.blender.org/rBde947c5c507e747b715877f9193efe146752ca87
GPUTexture: Improve debug print
===================================================================
M source/blender/gpu/intern/gpu_texture.c
===================================================================
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index f8d38b489e8..a332cddddb0 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -925,14 +925,16 @@ GPUTexture *GPU_texture_create_nD(int w,
&rescaled_pixels);
if (G.debug & G_DEBUG_GPU || !valid) {
- printf("GPUTexture: create : %s, %s, w : %d, h : %d, d : %d, comp : %d, size : %.2f MiB\n",
- gl_enum_to_str(tex->target),
- gl_enum_to_str(internalformat),
- w,
- h,
- d,
- tex->components,
- gpu_texture_memory_footprint_compute(tex) / 1048576.0f);
+ printf(
+ "GPUTexture: create : %s,\t w : %5d, h : %5d, d : %5d, comp : %4d, size : %.2f "
+ "MiB,\t %s\n",
+ gl_enum_to_str(tex->target),
+ w,
+ h,
+ d,
+ tex->components,
+ gpu_texture_memory_footprint_compute(tex) / 1048576.0f,
+ gl_enum_to_str(internalformat));
}
if (!valid) {
@@ -1054,14 +1056,16 @@ GPUTexture *GPU_texture_cube_create(int w,
}
if (G.debug & G_DEBUG_GPU) {
- printf("GPUTexture: create : %s, %s, w : %d, h : %d, d : %d, comp : %d, size : %.2f MiB\n",
- gl_enum_to_str(tex->target),
- gl_enum_to_str(internalformat),
- w,
- w,
- d,
- tex->components,
- gpu_texture_memory_footprint_compute(tex) / 1048576.0f);
+ printf(
+ "GPUTexture: create : %s,\t w : %5d, h : %5d, d : %5d, comp : %4d, size : %.2f "
+ "MiB,\t %s\n",
+ gl_enum_to_str(tex->target),
+ w,
+ w,
+ d * 6,
+ tex->components,
+ gpu_texture_memory_footprint_compute(tex) / 1048576.0f,
+ gl_enum_to_str(internalformat));
}
gpu_texture_memory_footprint_add(tex);
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