[Bf-blender-cvs] [2fc8daff106] blender-v2.83-release: GPU: Fix missing SRGB8_ALPHA8 debug string

Clément Foucault noreply at git.blender.org
Fri Apr 17 20:43:14 CEST 2020


Commit: 2fc8daff10600f1b44f6a89503c0c7e0edd3d8f5
Author: Clément Foucault
Date:   Fri Apr 17 20:27:58 2020 +0200
Branches: blender-v2.83-release
https://developer.blender.org/rB2fc8daff10600f1b44f6a89503c0c7e0edd3d8f5

GPU: Fix missing SRGB8_ALPHA8 debug string

===================================================================

M	source/blender/gpu/intern/gpu_texture.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 075a8e8aeb5..8858153f159 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -165,26 +165,33 @@ static const char *gl_enum_to_str(GLenum e)
       ENUM_TO_STRING(TEXTURE_2D_MULTISAMPLE),
       ENUM_TO_STRING(RGBA32F),
       ENUM_TO_STRING(RGBA16F),
+      ENUM_TO_STRING(RGBA16UI),
+      ENUM_TO_STRING(RGBA16I),
       ENUM_TO_STRING(RGBA16),
-      ENUM_TO_STRING(RG32F),
+      ENUM_TO_STRING(RGBA8UI),
+      ENUM_TO_STRING(RGBA8I),
+      ENUM_TO_STRING(RGBA8),
       ENUM_TO_STRING(RGB16F),
+      ENUM_TO_STRING(RG32F),
       ENUM_TO_STRING(RG16F),
+      ENUM_TO_STRING(RG16UI),
       ENUM_TO_STRING(RG16I),
       ENUM_TO_STRING(RG16),
-      ENUM_TO_STRING(RGBA8),
-      ENUM_TO_STRING(RGBA8UI),
+      ENUM_TO_STRING(RG8UI),
+      ENUM_TO_STRING(RG8I),
+      ENUM_TO_STRING(RG8),
+      ENUM_TO_STRING(R8UI),
+      ENUM_TO_STRING(R8I),
+      ENUM_TO_STRING(R8),
       ENUM_TO_STRING(R32F),
       ENUM_TO_STRING(R32UI),
       ENUM_TO_STRING(R32I),
       ENUM_TO_STRING(R16F),
-      ENUM_TO_STRING(R16I),
       ENUM_TO_STRING(R16UI),
-      ENUM_TO_STRING(RG8),
-      ENUM_TO_STRING(RG16UI),
+      ENUM_TO_STRING(R16I),
       ENUM_TO_STRING(R16),
-      ENUM_TO_STRING(R8),
-      ENUM_TO_STRING(R8UI),
       ENUM_TO_STRING(R11F_G11F_B10F),
+      ENUM_TO_STRING(SRGB8_ALPHA8),
       ENUM_TO_STRING(DEPTH24_STENCIL8),
       ENUM_TO_STRING(DEPTH32F_STENCIL8),
       ENUM_TO_STRING(DEPTH_COMPONENT32F),



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