[Bf-blender-cvs] [7fc60bff14a] master: UI: Layout changes for new checkbox layout possibilities

William Reynish noreply at git.blender.org
Fri Apr 17 17:01:01 CEST 2020


Commit: 7fc60bff14a6241c4a51cbc57b93774a90a0ea13
Author: William Reynish
Date:   Fri Apr 17 16:54:03 2020 +0200
Branches: master
https://developer.blender.org/rB7fc60bff14a6241c4a51cbc57b93774a90a0ea13

UI: Layout changes for new checkbox layout possibilities

Follow-up to previous commit.

Some examples:
{F8473507} {F8473508} {F8473509} {F8473510}
For more screenshots, please see D7430.

We use column or row headings here to bring more structure, and to give
the eye visual anchors which aid eye-scanning. The left-aligned
checkboxes likewise help with this. And we keep the adherence to the
center line, so the alignment matches up between the various buttons and
controls.

* Changes the property split percentage from 50/50% to 40/60%. This is
  needed to give enough space for the checkboxes. But in most cases this
  looks better anyway - see Transform panel. In some cases it simply
  fills out the available space more efficently.
* Fix various hacks where we previously used manually defined splits.
  When we did this, the alignment was never quite right, and the layout
  code was a mess.
* Adds column headings to many places where a list of checkboxes all
  share a common purpose or leading text.
* Add checkbox + value configurations various places where a checkbox
  only serves to enable the value slider
* Removes most uses of grid flow layout. The grid flow layouts combine
  poorly with column headings, and also they would mess alignment up
  badly. The grid flow layouts also often made buttons and controls jump
  around on the screen if you would just resize editors slightly,
  causing visual confusion, making users lose their place. The logic for
  at what time the list of items would re-flow was often flawed, jumping
  to multiple columns too fast or too late - and frankly, the grid flow
  layouts would often just look bad.

Maniphest Task: https://developer.blender.org/T65965

Differential Revision: https://developer.blender.org/D7430

Reviewed by: Brecht Van Lommel, Pablo Vazquez.

Most work here by William Reynish, few changes by Julian Eisel.

===================================================================

M	intern/cycles/blender/addon/ui.py
M	release/scripts/startup/bl_ui/properties_data_armature.py
M	release/scripts/startup/bl_ui/properties_data_camera.py
M	release/scripts/startup/bl_ui/properties_data_curve.py
M	release/scripts/startup/bl_ui/properties_data_empty.py
M	release/scripts/startup/bl_ui/properties_data_mesh.py
M	release/scripts/startup/bl_ui/properties_object.py
M	release/scripts/startup/bl_ui/properties_output.py
M	release/scripts/startup/bl_ui/properties_paint_common.py
M	release/scripts/startup/bl_ui/properties_physics_common.py
M	release/scripts/startup/bl_ui/properties_render.py
M	release/scripts/startup/bl_ui/properties_view_layer.py
M	release/scripts/startup/bl_ui/space_sequencer.py
M	release/scripts/startup/bl_ui/space_text.py
M	release/scripts/startup/bl_ui/space_toolsystem_toolbar.py
M	release/scripts/startup/bl_ui/space_userpref.py
M	release/scripts/startup/bl_ui/space_view3d.py
M	release/scripts/startup/bl_ui/space_view3d_toolbar.py
M	source/blender/editors/interface/interface_layout.c
M	source/blender/makesrna/intern/rna_scene.c

===================================================================

diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 7cf615620a3..92f0a8fb830 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -500,8 +500,9 @@ class CYCLES_RENDER_PT_light_paths_caustics(CyclesButtonsPanel, Panel):
 
         col = layout.column()
         col.prop(cscene, "blur_glossy")
-        col.prop(cscene, "caustics_reflective")
-        col.prop(cscene, "caustics_refractive")
+        col = layout.column(heading="Caustics", align=True)
+        col.prop(cscene, "caustics_reflective", text="Reflective")
+        col.prop(cscene, "caustics_refractive", text="Refractive")
 
 
 class CYCLES_RENDER_PT_motion_blur(CyclesButtonsPanel, Panel):
@@ -762,20 +763,13 @@ class CYCLES_RENDER_PT_filter(CyclesButtonsPanel, Panel):
         rd = scene.render
         view_layer = context.view_layer
 
-        flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
-
-        col = flow.column()
+        col = layout.column(heading="Include")
         col.prop(view_layer, "use_sky", text="Environment")
-        col = flow.column()
         col.prop(view_layer, "use_ao", text="Ambient Occlusion")
-        col = flow.column()
         col.prop(view_layer, "use_solid", text="Surfaces")
-        col = flow.column()
         col.prop(view_layer, "use_strand", text="Hair")
-        col = flow.column()
         col.prop(view_layer, "use_volumes", text="Volumes")
         if with_freestyle:
-            col = flow.column()
             col.prop(view_layer, "use_freestyle", text="Freestyle")
             col.active = rd.use_freestyle
 
@@ -819,36 +813,27 @@ class CYCLES_RENDER_PT_passes_data(CyclesButtonsPanel, Panel):
         view_layer = context.view_layer
         cycles_view_layer = view_layer.cycles
 
-        flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
-        col = flow.column()
+        col = layout.column(heading="Include", align=True)
         col.prop(view_layer, "use_pass_combined")
-        col = flow.column()
         col.prop(view_layer, "use_pass_z")
-        col = flow.column()
         col.prop(view_layer, "use_pass_mist")
-        col = flow.column()
         col.prop(view_layer, "use_pass_normal")
-        col = flow.column()
-        col.prop(view_layer, "use_pass_vector")
-        col.active = not rd.use_motion_blur
-        col = flow.column()
+        sub = col.column()
+        sub.active = not rd.use_motion_blur
+        sub.prop(view_layer, "use_pass_vector")
         col.prop(view_layer, "use_pass_uv")
-        col = flow.column()
+
+        col.prop(cycles_view_layer, "denoising_store_passes", text="Denoising Data")
+
+        col = layout.column(heading="Indexes", align=True)
         col.prop(view_layer, "use_pass_object_index")
-        col = flow.column()
         col.prop(view_layer, "use_pass_material_index")
 
-        layout.separator()
-
-        flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
-        col = flow.column()
-        col.prop(cycles_view_layer, "denoising_store_passes", text="Denoising Data")
-        col = flow.column()
+        col = layout.column(heading="Debug", align=True)
         col.prop(cycles_view_layer, "pass_debug_render_time", text="Render Time")
-        col = flow.column()
         col.prop(cycles_view_layer, "pass_debug_sample_count", text="Sample Count")
 
-        layout.separator()
+
 
         layout.prop(view_layer, "pass_alpha_threshold")
 
@@ -866,38 +851,26 @@ class CYCLES_RENDER_PT_passes_light(CyclesButtonsPanel, Panel):
         view_layer = context.view_layer
         cycles_view_layer = view_layer.cycles
 
-        split = layout.split(factor=0.35)
-        split.use_property_split = False
-        split.label(text="Diffuse")
-        row = split.row(align=True)
-        row.prop(view_layer, "use_pass_diffuse_direct", text="Direct", toggle=True)
-        row.prop(view_layer, "use_pass_diffuse_indirect", text="Indirect", toggle=True)
-        row.prop(view_layer, "use_pass_diffuse_color", text="Color", toggle=True)
-
-        split = layout.split(factor=0.35)
-        split.use_property_split = False
-        split.label(text="Glossy")
-        row = split.row(align=True)
-        row.prop(view_layer, "use_pass_glossy_direct", text="Direct", toggle=True)
-        row.prop(view_layer, "use_pass_glossy_indirect", text="Indirect", toggle=True)
-        row.prop(view_layer, "use_pass_glossy_color", text="Color", toggle=True)
-
-        split = layout.split(factor=0.35)
-        split.use_property_split = False
-        split.label(text="Transmission")
-        row = split.row(align=True)
-        row.prop(view_layer, "use_pass_transmission_direct", text="Direct", toggle=True)
-        row.prop(view_layer, "use_pass_transmission_indirect", text="Indirect", toggle=True)
-        row.prop(view_layer, "use_pass_transmission_color", text="Color", toggle=True)
-
-        split = layout.split(factor=0.35)
-        split.use_property_split = False
-        split.label(text="Volume")
-        row = split.row(align=True)
-        row.prop(cycles_view_layer, "use_pass_volume_direct", text="Direct", toggle=True)
-        row.prop(cycles_view_layer, "use_pass_volume_indirect", text="Indirect", toggle=True)
+        col = layout.column(heading="Diffuse", align=True)
+        col.prop(view_layer, "use_pass_diffuse_direct", text="Direct")
+        col.prop(view_layer, "use_pass_diffuse_indirect", text="Indirect")
+        col.prop(view_layer, "use_pass_diffuse_color", text="Color")
 
-        col = layout.column(align=True)
+        col = layout.column(heading="Glossy", align=True)
+        col.prop(view_layer, "use_pass_glossy_direct", text="Direct")
+        col.prop(view_layer, "use_pass_glossy_indirect", text="Indirect")
+        col.prop(view_layer, "use_pass_glossy_color", text="Color")
+
+        col = layout.column(heading="Transmission", align=True)
+        col.prop(view_layer, "use_pass_transmission_direct", text="Direct")
+        col.prop(view_layer, "use_pass_transmission_indirect", text="Indirect")
+        col.prop(view_layer, "use_pass_transmission_color", text="Color")
+
+        col = layout.column(heading="Volume", align=True)
+        col.prop(cycles_view_layer, "use_pass_volume_direct", text="Direct")
+        col.prop(cycles_view_layer, "use_pass_volume_indirect", text="Indirect")
+
+        col = layout.column(heading="Other", align=True)
         col.prop(view_layer, "use_pass_emit", text="Emission")
         col.prop(view_layer, "use_pass_environment")
         col.prop(view_layer, "use_pass_shadow")
@@ -918,11 +891,10 @@ class CYCLES_RENDER_PT_passes_crypto(CyclesButtonsPanel, Panel):
 
         cycles_view_layer = context.view_layer.cycles
 
-        row = layout.row(align=True)
-        row.use_property_split = False
-        row.prop(cycles_view_layer, "use_pass_crypto_object", text="Object", toggle=True)
-        row.prop(cycles_view_layer, "use_pass_crypto_material", text="Material", toggle=True)
-        row.prop(cycles_view_layer, "use_pass_crypto_asset", text="Asset", toggle=True)
+        col = layout.column(heading="Include", align=True)
+        col.prop(cycles_view_layer, "use_pass_crypto_object", text="Object")
+        col.prop(cycles_view_layer, "use_pass_crypto_material", text="Material")
+        col.prop(cycles_view_layer, "use_pass_crypto_asset", text="Asset")
 
         layout.prop(cycles_view_layer, "pass_crypto_depth", text="Levels")
 
@@ -1012,10 +984,9 @@ class CYCLES_RENDER_PT_denoising(CyclesButtonsPanel, Panel):
         view_layer = context.view_layer
         cycles_view_layer = view_layer.cycles
 
-        split = layout.split()
-        split.active = cycles_view_layer.use_denoising
+        layout.active = cycles_view_layer.use_denoising
 
-        col = split.column(align=True)
+        col = layout.column()
 
         if show_optix_denoising(context):
             col.prop(cycles_view_layer, "use_optix_denoising")
@@ -1026,51 +997,29 @@ class CYCLES_RENDER_PT_denoising(CyclesButtonsPanel, Panel):
                 return
 
         col.prop(cycles_view_layer, "denoising_radius", text="Radius")
+
+        col = layout.column()
         col.prop(cycles_view_layer, "denoising_strength", slider=True, text="Strength")
         col.prop(cycles_view_layer, "denoising_feature_strength", slider=True, text="Feature Strength")
         col.prop(cycles_view_layer, "denoising_relative_pca")
 
         layout.separator()
 
-        split = layout.split(factor=0.5)
-        split.active = cycles_view_layer.use_denoising or cycles_view_layer.denoising_store_passes
-
-        col = split.column()
-        col.alignment = 'RIGHT'
-        col.label(text="Diffuse")
+        col = layout.column()
+        col.active = cycles_view_layer.use_denoising or cycles_view_layer.denoising_store_passes
 
-        row = split.row(align=True)
-        row.use_property_split = False
+        row = col.row(heading="Diffuse", align=True)
         row.prop(cycles_view_layer, "denoising_diffuse_direct", text="Direct", toggle=True)
         row.prop(cycles_view_layer, "denoising_diffuse_indirect", text="Indirect", toggle=True)
 
-        split = layout.split(factor=0.5)
-        split.active = cycles_view_layer.use_denoising or cycles_view_layer.denoising_store_passes
-
-        col = split.column()
-        col.alignment = 'RIGHT'
-        col.label(text="Glossy")
-
-        row = split.row(align=True)
-        row.use_property_split = False
+        row = col.row(heading="Glossy", align=True)
         row.prop(cycles_view_layer, "denoising_glossy_direct", text="Direct", toggle=True)
         row.prop(cycles_view_layer, "denoising_glossy_indirect", text="Indirect", toggle=True)
 
-        split = layout.split(factor=0.5)
-        split.active = cycles_view_layer.use_denoising or cycles_view_layer.denoising_store_passes
-
-        col = split.column()
-        col.alignment = 'RIGHT'
-        col.label(text="Transmission")
-
-        row = split.row(align=True)
-        row.use_property_split = False
+        row = col.row(heading="Transmission", align=Tru

@@ Diff output truncated at 10240 characters. @@



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