[Bf-blender-cvs] [c87dd76937f] master: Fix T75774: rename Musgrave texture output from Fac to Height

Brecht Van Lommel noreply at git.blender.org
Fri Apr 17 14:28:30 CEST 2020


Commit: c87dd76937f026c4a154dc4073063959f3e5a87e
Author: Brecht Van Lommel
Date:   Thu Apr 16 23:16:23 2020 +0200
Branches: master
https://developer.blender.org/rBc87dd76937f026c4a154dc4073063959f3e5a87e

Fix T75774: rename Musgrave texture output from Fac to Height

To make it clear that's not in the 0..1, but more of a terrain height value
without a strict range.

===================================================================

M	source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c

===================================================================

diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
index fa98f9efb74..420c5b75926 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
@@ -137,6 +137,9 @@ static void node_shader_update_tex_musgrave(bNodeTree *UNUSED(ntree), bNode *nod
   nodeSetSocketAvailability(inGainSock,
                             tex->musgrave_type == SHD_MUSGRAVE_HYBRID_MULTIFRACTAL ||
                                 tex->musgrave_type == SHD_MUSGRAVE_RIDGED_MULTIFRACTAL);
+
+  bNodeSocket *outFacSock = nodeFindSocket(node, SOCK_OUT, "Fac");
+  node_sock_label(outFacSock, "Height");
 }
 
 void register_node_type_sh_tex_musgrave(void)



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