[Bf-blender-cvs] [1b7ceb0aff2] blender-v2.83-release: Fix normal smoothing for light positioning gizmo

Campbell Barton noreply at git.blender.org
Fri Apr 17 11:19:17 CEST 2020


Commit: 1b7ceb0aff2751c14e5f0b58591413bb9cb6fcc3
Author: Campbell Barton
Date:   Fri Apr 17 19:17:00 2020 +1000
Branches: blender-v2.83-release
https://developer.blender.org/rB1b7ceb0aff2751c14e5f0b58591413bb9cb6fcc3

Fix normal smoothing for light positioning gizmo

===================================================================

M	source/blender/editors/object/object_transform.c

===================================================================

diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index 7b3955a0cf8..b3d76382d26 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -1893,9 +1893,9 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const
               normal_found = true;
 
               /* cheap attempt to smooth normals out a bit! */
-              const uint ofs = 2;
-              for (uint x = -ofs; x <= ofs; x += ofs / 2) {
-                for (uint y = -ofs; y <= ofs; y += ofs / 2) {
+              const int ofs = 2;
+              for (int x = -ofs; x <= ofs; x += ofs / 2) {
+                for (int y = -ofs; y <= ofs; y += ofs / 2) {
                   if (x != 0 && y != 0) {
                     int mval_ofs[2] = {event->mval[0] + x, event->mval[1] + y};
                     float n[3];



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