[Bf-blender-cvs] [bd6abacc046] eevee-motionblur-object: EEVEE: Motion Blur: Fix camera motion blur in render

Clément Foucault noreply at git.blender.org
Tue Apr 14 19:09:13 CEST 2020


Commit: bd6abacc046aead1b60e1dfca721a8a7f8285dcd
Author: Clément Foucault
Date:   Wed Apr 1 01:31:13 2020 +0200
Branches: eevee-motionblur-object
https://developer.blender.org/rBbd6abacc046aead1b60e1dfca721a8a7f8285dcd

EEVEE: Motion Blur: Fix camera motion blur in render

===================================================================

M	source/blender/draw/engines/eevee/eevee_engine.c
M	source/blender/draw/engines/eevee/eevee_render.c
M	source/blender/draw/intern/DRW_render.h
M	source/blender/draw/intern/draw_manager.c
M	source/blender/draw/intern/draw_manager_data.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 89be24ff9fb..0e8d25eb554 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -444,6 +444,9 @@ static void eevee_render_to_image(void *vedata,
 
     /* Reset passlist. This is safe as they are stored into managed memory chunks. */
     memset(ved->psl, 0, sizeof(*ved->psl));
+    /* Fix memleak */
+    BLI_ghash_free(ved->stl->g_data->material_hash, NULL, MEM_freeN);
+    ved->stl->g_data->material_hash = NULL;
   }
 
   if (!EEVEE_render_init(vedata, engine, draw_ctx->depsgraph)) {
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index 06cef8948cf..87aafcacfd4 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -150,9 +150,8 @@ bool EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph *
 
   DRWView *view = DRW_view_create(viewmat, winmat, NULL, NULL, NULL);
   DRW_view_camtexco_set(view, camtexcofac);
-  if (DRW_view_default_get() == NULL) {
-    DRW_view_default_set(view);
-  }
+  DRW_view_reset();
+  DRW_view_default_set(view);
   DRW_view_set_active(view);
 
   /* `EEVEE_renderpasses_init` will set the active render passes used by `EEVEE_effects_init`.
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 2d6d6c7d9d0..91e6c84a027 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -559,7 +559,7 @@ void DRW_view_update_sub(DRWView *view, const float viewmat[4][4], const float w
 
 const DRWView *DRW_view_default_get(void);
 void DRW_view_default_set(DRWView *view);
-
+void DRW_view_reset(void);
 void DRW_view_set_active(DRWView *view);
 
 void DRW_view_clip_planes_set(DRWView *view, float (*planes)[4], int plane_len);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index b265035f449..648558b362e 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1627,13 +1627,6 @@ bool DRW_render_check_grease_pencil(Depsgraph *depsgraph)
   return false;
 }
 
-static void drw_view_reset(void)
-{
-  DST.view_default = NULL;
-  DST.view_active = NULL;
-  DST.view_previous = NULL;
-}
-
 static void DRW_render_gpencil_to_image(RenderEngine *engine,
                                         struct RenderLayer *render_layer,
                                         const rcti *rect)
@@ -1711,7 +1704,7 @@ void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph
   for (RenderView *render_view = render_result->views.first; render_view != NULL;
        render_view = render_view->next) {
     RE_SetActiveRenderView(render, render_view->name);
-    drw_view_reset();
+    DRW_view_reset();
     DST.buffer_finish_called = false;
     DRW_render_gpencil_to_image(engine, render_layer, &render_rect);
   }
@@ -1820,7 +1813,7 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
   for (RenderView *render_view = render_result->views.first; render_view != NULL;
        render_view = render_view->next) {
     RE_SetActiveRenderView(render, render_view->name);
-    drw_view_reset();
+    DRW_view_reset();
     engine_type->draw_engine->render_to_image(data, engine, render_layer, &render_rect);
     DST.buffer_finish_called = false;
   }
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 94a3e9e8343..d321b2b51ac 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -1756,6 +1756,14 @@ const DRWView *DRW_view_default_get(void)
   return DST.view_default;
 }
 
+/* WARNING: Only use in render AND only if you are going to set view_default again. */
+void DRW_view_reset(void)
+{
+  DST.view_default = NULL;
+  DST.view_active = NULL;
+  DST.view_previous = NULL;
+}
+
 /* MUST only be called once per render and only in render mode. Sets default view. */
 void DRW_view_default_set(DRWView *view)
 {



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