[Bf-blender-cvs] [52f8ba66cb3] eevee-motionblur-object: EEVEE: Motion Blur: Fix motion blur in render
Clément Foucault
noreply at git.blender.org
Tue Apr 14 19:09:12 CEST 2020
Commit: 52f8ba66cb311b0652cc217946098efee75f1a42
Author: Clément Foucault
Date: Thu Feb 6 01:28:49 2020 +0100
Branches: eevee-motionblur-object
https://developer.blender.org/rB52f8ba66cb311b0652cc217946098efee75f1a42
EEVEE: Motion Blur: Fix motion blur in render
===================================================================
M source/blender/draw/engines/eevee/eevee_engine.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index a1112eb92df..c061bd830df 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -431,6 +431,22 @@ static void eevee_render_to_image(void *vedata,
DRW_render_object_iter(vedata, engine, draw_ctx->depsgraph, EEVEE_render_cache);
+ {
+ EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
+ memset(psl, 0, sizeof(*psl));
+
+ float time = DEG_get_ctime(draw_ctx->depsgraph);
+ RE_engine_frame_set(engine, time - 1.0, 0.0f);
+
+ EEVEE_render_init(vedata, engine, draw_ctx->depsgraph);
+
+ if (RE_engine_test_break(engine)) {
+ return;
+ }
+
+ DRW_render_object_iter(vedata, engine, draw_ctx->depsgraph, EEVEE_render_cache);
+ }
+
/* Actually do the rendering. */
EEVEE_render_draw(vedata, engine, render_layer, rect);
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