[Bf-blender-cvs] [52f8ba66cb3] eevee-motionblur-object: EEVEE: Motion Blur: Fix motion blur in render

Clément Foucault noreply at git.blender.org
Tue Apr 14 19:09:12 CEST 2020


Commit: 52f8ba66cb311b0652cc217946098efee75f1a42
Author: Clément Foucault
Date:   Thu Feb 6 01:28:49 2020 +0100
Branches: eevee-motionblur-object
https://developer.blender.org/rB52f8ba66cb311b0652cc217946098efee75f1a42

EEVEE: Motion Blur: Fix motion blur in render

===================================================================

M	source/blender/draw/engines/eevee/eevee_engine.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index a1112eb92df..c061bd830df 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -431,6 +431,22 @@ static void eevee_render_to_image(void *vedata,
 
   DRW_render_object_iter(vedata, engine, draw_ctx->depsgraph, EEVEE_render_cache);
 
+  {
+    EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
+    memset(psl, 0, sizeof(*psl));
+
+    float time = DEG_get_ctime(draw_ctx->depsgraph);
+    RE_engine_frame_set(engine, time - 1.0, 0.0f);
+
+    EEVEE_render_init(vedata, engine, draw_ctx->depsgraph);
+
+    if (RE_engine_test_break(engine)) {
+      return;
+    }
+
+    DRW_render_object_iter(vedata, engine, draw_ctx->depsgraph, EEVEE_render_cache);
+  }
+
   /* Actually do the rendering. */
   EEVEE_render_draw(vedata, engine, render_layer, rect);



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