[Bf-blender-cvs] [19352bca163] master: Cleanup: spelling

Campbell Barton noreply at git.blender.org
Thu Apr 9 10:52:09 CEST 2020


Commit: 19352bca163dbd832ffc93ec5925736e4f25c959
Author: Campbell Barton
Date:   Thu Apr 9 10:51:34 2020 +1000
Branches: master
https://developer.blender.org/rB19352bca163dbd832ffc93ec5925736e4f25c959

Cleanup: spelling

===================================================================

M	intern/ghost/intern/GHOST_SystemX11.cpp
M	intern/ghost/intern/GHOST_XrGraphicsBinding.cpp
M	source/blender/blenkernel/BKE_particle.h
M	source/blender/blenlib/intern/BLI_ghash.c
M	source/blender/blenlib/intern/math_vector.c
M	source/blender/blenloader/intern/versioning_280.c
M	source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp

===================================================================

diff --git a/intern/ghost/intern/GHOST_SystemX11.cpp b/intern/ghost/intern/GHOST_SystemX11.cpp
index aebf829a546..825b93de36f 100644
--- a/intern/ghost/intern/GHOST_SystemX11.cpp
+++ b/intern/ghost/intern/GHOST_SystemX11.cpp
@@ -1569,7 +1569,7 @@ void GHOST_SystemX11::processEvent(XEvent *xe)
 GHOST_TSuccess GHOST_SystemX11::getModifierKeys(GHOST_ModifierKeys &keys) const
 {
 
-  /* Analyze the masks retuned from XQueryPointer. */
+  /* Analyze the masks returned from XQueryPointer. */
 
   memset((void *)m_keyboard_vector, 0, sizeof(m_keyboard_vector));
 
diff --git a/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp b/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp
index e8de5d1bed7..60b3b06f6a8 100644
--- a/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp
+++ b/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp
@@ -279,7 +279,7 @@ class GHOST_XrGraphicsBindingD3D : public GHOST_IXrGraphicsBinding {
         swapchain_image);
 
 #  if 0
-    /* Ideally we'd just create a render target view for the OpenXR swapchain image texture and
+    /* Ideally we'd just create a render target view for the OpenXR swap-chain image texture and
      * blit from the OpenGL context into it. The NV_DX_interop extension doesn't want to work with
      * this though. At least not with Optimus hardware. See:
      * https://github.com/mpv-player/mpv/issues/2949#issuecomment-197262807.
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index eff546a7c55..ea81be05b03 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -270,7 +270,7 @@ BLI_INLINE float psys_frand(ParticleSystem *psys, unsigned int seed)
   /* XXX far from ideal, this simply scrambles particle random numbers a bit
    * to avoid obvious correlations.
    * Can't use previous psys->frand arrays because these require initialization
-   * inside psys_check_enabled, which wreaks havoc in multi-threaded depgraph updates.
+   * inside psys_check_enabled, which wreaks havoc in multi-threaded depsgraph updates.
    */
   unsigned int offset = PSYS_FRAND_SEED_OFFSET[psys->seed % PSYS_FRAND_COUNT];
   unsigned int multiplier = PSYS_FRAND_SEED_MULTIPLIER[psys->seed % PSYS_FRAND_COUNT];
diff --git a/source/blender/blenlib/intern/BLI_ghash.c b/source/blender/blenlib/intern/BLI_ghash.c
index 0800027e520..09dbf18acd0 100644
--- a/source/blender/blenlib/intern/BLI_ghash.c
+++ b/source/blender/blenlib/intern/BLI_ghash.c
@@ -1056,7 +1056,7 @@ void BLI_ghash_flag_clear(GHash *gh, uint flag)
  * #BLI_ghash_len(gh) times before becoming done.
  *
  * \param gh: The GHash to iterate over.
- * \return Pointer to a new DynStr.
+ * \return Pointer to a new iterator.
  */
 GHashIterator *BLI_ghashIterator_new(GHash *gh)
 {
diff --git a/source/blender/blenlib/intern/math_vector.c b/source/blender/blenlib/intern/math_vector.c
index 5919b7e1dd6..9009f73a62f 100644
--- a/source/blender/blenlib/intern/math_vector.c
+++ b/source/blender/blenlib/intern/math_vector.c
@@ -778,7 +778,7 @@ void bisect_v3_v3v3v3(float out[3], const float v1[3], const float v2[3], const
  * <pre>
  * v
  * +  ^
- * \ |
+ *  \ |
  *   \|
  *    + normal: axis of reflection
  *   /
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index cd9f9dd7027..ff3aef4588f 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -4125,7 +4125,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
             v3d->shading.flag |= V3D_SHADING_SCENE_LIGHTS_RENDER | V3D_SHADING_SCENE_WORLD_RENDER;
 
             /* files by default don't have studio lights selected unless interacted
-             * with the shading popover. When no studiolight could be read, we will
+             * with the shading popover. When no studio-light could be read, we will
              * select the default world one. */
             StudioLight *studio_light = BKE_studiolight_find(v3d->shading.lookdev_light,
                                                              STUDIOLIGHT_TYPE_WORLD);
@@ -4194,7 +4194,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
       }
     }
 
-    /* Added studiolight intensity */
+    /* Added studio-light intensity. */
     if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "float", "studiolight_intensity")) {
       for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
         LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
diff --git a/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp b/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp
index 22949a8e6f1..ae6f49bffcd 100644
--- a/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp
+++ b/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp
@@ -1136,7 +1136,7 @@ static void do_fillGradientBuffer(unsigned int rw,
    * purpose of GO for the proportion calculation.
    *
    * For the purposes of the minimum distance comparisons, we only check
-   * the sums-of-squares against eachother, since they are in the same
+   * the sums-of-squares against each other, since they are in the same
    * mathematical sort-order as if we did go ahead and take square roots
    *
    * Loop through all gradient pixels.



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