[Bf-blender-cvs] [17193f6c765] master: UI: rename 'smoothen' to 'smooth'

Campbell Barton noreply at git.blender.org
Tue Apr 7 07:12:46 CEST 2020


Commit: 17193f6c765775ff971cd6399fe0f9cbc4fa793c
Author: Campbell Barton
Date:   Tue Apr 7 15:12:18 2020 +1000
Branches: master
https://developer.blender.org/rB17193f6c765775ff971cd6399fe0f9cbc4fa793c

UI: rename 'smoothen' to 'smooth'

Other smooth operators use term 'smooth'.

===================================================================

M	release/scripts/modules/rna_manual_reference.py
M	release/scripts/startup/bl_ui/space_view3d.py
M	source/blender/editors/mesh/editmesh_tools.c
M	source/blender/editors/mesh/mesh_intern.h
M	source/blender/editors/mesh/mesh_ops.c

===================================================================

diff --git a/release/scripts/modules/rna_manual_reference.py b/release/scripts/modules/rna_manual_reference.py
index b49c2f959b0..22bea11cbc2 100644
--- a/release/scripts/modules/rna_manual_reference.py
+++ b/release/scripts/modules/rna_manual_reference.py
@@ -621,7 +621,7 @@ url_manual_mapping = (
 	("bpy.ops.mesh.dissolve_limited*", "modeling/meshes/editing/mesh/delete.html#bpy-ops-mesh-dissolve-limited"),
 	("bpy.ops.mesh.face_make_planar*", "modeling/meshes/editing/mesh/cleanup.html#bpy-ops-mesh-face-make-planar"),
 	("bpy.ops.mesh.paint_mask_slice*", "sculpt_paint/sculpting/hide_mask.html#bpy-ops-mesh-paint-mask-slice"),
-	("bpy.ops.mesh.smoothen_normals*", "modeling/meshes/editing/mesh/normals.html#bpy-ops-mesh-smoothen-normals"),
+	("bpy.ops.mesh.smooth_normals*", "modeling/meshes/editing/mesh/normals.html#bpy-ops-mesh-smooth-normals"),
 	("bpy.ops.object.duplicate_move*", "scene_layout/object/editing/duplicate.html#bpy-ops-object-duplicate-move"),
 	("bpy.ops.object.hook_add_selob*", "modeling/meshes/editing/vertex/hooks.html#bpy-ops-object-hook-add-selob"),
 	("bpy.ops.object.select_by_type*", "scene_layout/object/selecting.html#bpy-ops-object-select-by-type"),
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index eefcb6a71be..167091815b4 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -4179,7 +4179,7 @@ class VIEW3D_MT_edit_mesh_normals(Menu):
         layout.operator("mesh.normals_tools", text="Copy Vectors").mode = 'COPY'
         layout.operator("mesh.normals_tools", text="Paste Vectors").mode = 'PASTE'
 
-        layout.operator("mesh.smoothen_normals", text="Smoothen Vectors")
+        layout.operator("mesh.smooth_normals", text="Smooth Vectors")
         layout.operator("mesh.normals_tools", text="Reset Vectors").mode = 'RESET'
 
         layout.separator()
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index bdec7987201..ebfb5754acc 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -9047,7 +9047,7 @@ void MESH_OT_set_normals_from_faces(struct wmOperatorType *ot)
 /** \name Smooth Normal Vectors Operator
  * \{ */
 
-static int edbm_smoothen_normals_exec(bContext *C, wmOperator *op)
+static int edbm_smooth_normals_exec(bContext *C, wmOperator *op)
 {
   ViewLayer *view_layer = CTX_data_view_layer(C);
   uint objects_len = 0;
@@ -9100,7 +9100,7 @@ static int edbm_smoothen_normals_exec(bContext *C, wmOperator *op)
       float current_normal[3];
 
       if (normalize_v3(smooth_normal[i]) < CLNORS_VALID_VEC_LEN) {
-        /* Skip in case smoothen normal is invalid... */
+        /* Skip in case the smooth normal is invalid. */
         continue;
       }
 
@@ -9114,7 +9114,7 @@ static int edbm_smoothen_normals_exec(bContext *C, wmOperator *op)
       add_v3_v3(current_normal, smooth_normal[i]);
 
       if (normalize_v3(current_normal) < CLNORS_VALID_VEC_LEN) {
-        /* Skip in case smoothen normal is invalid... */
+        /* Skip in case the smoothed normal is invalid. */
         continue;
       }
 
@@ -9132,15 +9132,15 @@ static int edbm_smoothen_normals_exec(bContext *C, wmOperator *op)
   return OPERATOR_FINISHED;
 }
 
-void MESH_OT_smoothen_normals(struct wmOperatorType *ot)
+void MESH_OT_smooth_normals(struct wmOperatorType *ot)
 {
   /* identifiers */
   ot->name = "Smooth Normals Vectors";
-  ot->description = "Smoothen custom normals based on adjacent vertex normals";
-  ot->idname = "MESH_OT_smoothen_normals";
+  ot->description = "Smooth custom normals based on adjacent vertex normals";
+  ot->idname = "MESH_OT_smooth_normals";
 
   /* api callbacks */
-  ot->exec = edbm_smoothen_normals_exec;
+  ot->exec = edbm_smooth_normals_exec;
   ot->poll = ED_operator_editmesh;
 
   /* flags */
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h
index 594429d4925..5e70069456b 100644
--- a/source/blender/editors/mesh/mesh_intern.h
+++ b/source/blender/editors/mesh/mesh_intern.h
@@ -248,7 +248,7 @@ void MESH_OT_split_normals(struct wmOperatorType *ot);
 void MESH_OT_normals_tools(struct wmOperatorType *ot);
 void MESH_OT_set_normals_from_faces(struct wmOperatorType *ot);
 void MESH_OT_average_normals(struct wmOperatorType *ot);
-void MESH_OT_smoothen_normals(struct wmOperatorType *ot);
+void MESH_OT_smooth_normals(struct wmOperatorType *ot);
 void MESH_OT_mod_weighted_strength(struct wmOperatorType *ot);
 
 /* *** editmesh_mask_extract.c *** */
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index c61fe39b5fd..66b2c66f2aa 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -203,7 +203,7 @@ void ED_operatortypes_mesh(void)
   WM_operatortype_append(MESH_OT_normals_tools);
   WM_operatortype_append(MESH_OT_set_normals_from_faces);
   WM_operatortype_append(MESH_OT_average_normals);
-  WM_operatortype_append(MESH_OT_smoothen_normals);
+  WM_operatortype_append(MESH_OT_smooth_normals);
   WM_operatortype_append(MESH_OT_mod_weighted_strength);
 }



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