[Bf-blender-cvs] [e9b4d2ca68e] master: UI: Use Consistent Operator Name
Aaron Carlisle
noreply at git.blender.org
Tue Apr 7 03:46:10 CEST 2020
Commit: e9b4d2ca68ee2ecd99bbed1ecd4d3a4ab80812f2
Author: Aaron Carlisle
Date: Mon Apr 6 20:58:10 2020 -0400
Branches: master
https://developer.blender.org/rBe9b4d2ca68ee2ecd99bbed1ecd4d3a4ab80812f2
UI: Use Consistent Operator Name
Was called "Subdivide Multi" in Bone Edit and "Subdivide" in Mesh Edit
===================================================================
M source/blender/editors/armature/armature_add.c
===================================================================
diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c
index f6875a6e158..0bc405a9c67 100644
--- a/source/blender/editors/armature/armature_add.c
+++ b/source/blender/editors/armature/armature_add.c
@@ -1232,7 +1232,7 @@ void ARMATURE_OT_subdivide(wmOperatorType *ot)
PropertyRNA *prop;
/* identifiers */
- ot->name = "Subdivide Multi";
+ ot->name = "Subdivide";
ot->idname = "ARMATURE_OT_subdivide";
ot->description = "Break selected bones into chains of smaller bones";
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