[Bf-blender-cvs] [3d439aa29b2] master: Cleanup: keep parameter docs above the function body

Campbell Barton noreply at git.blender.org
Mon Apr 6 15:22:39 CEST 2020


Commit: 3d439aa29b2fdde118b3f17dcf7c71abf98ec3dd
Author: Campbell Barton
Date:   Mon Apr 6 21:42:31 2020 +1000
Branches: master
https://developer.blender.org/rB3d439aa29b2fdde118b3f17dcf7c71abf98ec3dd

Cleanup: keep parameter docs above the function body

===================================================================

M	source/blender/editors/space_sequencer/sequencer_draw.c

===================================================================

diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 93ff5263148..5d8851d5e3d 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -220,6 +220,10 @@ void color3ubv_from_seq(Scene *curscene, Sequence *seq, uchar col[3])
   }
 }
 
+/**
+ * \param x1, x2, y1, y2: The starting and end X value to draw the wave, same for y1 and y2.
+ * \param stepsize: The width of a pixel.
+ */
 static void draw_seq_waveform(View2D *v2d,
                               const bContext *C,
                               SpaceSeq *sseq,
@@ -231,9 +235,6 @@ static void draw_seq_waveform(View2D *v2d,
                               float y2,
                               float stepsize)
 {
-  /* X1, x2 is the starting and end X value to draw the wave, same for y1 and y2.
-   * Stepsize is width of a pixel. */
-
   /* Offset x1 and x2 values, to match view min/max, if strip is out of bounds. */
   int x1_offset = max_ff(v2d->cur.xmin, x1);
   int x2_offset = min_ff(v2d->cur.xmax + 1.0f, x2);
@@ -353,10 +354,10 @@ static void draw_seq_waveform(View2D *v2d,
   }
 }
 
-/* Don't use SEQ_BEGIN/SEQ_END here, because it changes seq->depth,
- * which is needed for tranform. */
 static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1, float x2, float y2)
 {
+  /* Don't use SEQ_BEGIN/SEQ_END here,
+   * because it changes seq->depth, which is needed for transform. */
   Sequence *seq;
   uchar col[4];
 
@@ -988,9 +989,11 @@ static void fcurve_batch_add_verts(GPUVertBuf *vbo,
   *vert_count += 2;
 }
 
-/* Draw f-curves as darkened regions of the strip.
- *   - Volume for sound strips.
- *   - Opacity for the other types. */
+/**
+ * Draw f-curves as darkened regions of the strip:
+ * - Volume for sound strips.
+ * - Opacity for the other types.
+ */
 static void draw_seq_fcurve(
     Scene *scene, View2D *v2d, Sequence *seq, float x1, float y1, float x2, float y2, float pixelx)
 {



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