[Bf-blender-cvs] [f1bf7bfa1b5] master: Cleanup: spelling

Campbell Barton noreply at git.blender.org
Mon Apr 6 09:10:06 CEST 2020


Commit: f1bf7bfa1b5b468514655a18fa99a6900948173f
Author: Campbell Barton
Date:   Mon Apr 6 16:02:29 2020 +1000
Branches: master
https://developer.blender.org/rBf1bf7bfa1b5b468514655a18fa99a6900948173f

Cleanup: spelling

===================================================================

M	source/blender/blenkernel/intern/multires_reshape_smooth.c
M	source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
M	source/blender/editors/sculpt_paint/sculpt_undo.c

===================================================================

diff --git a/source/blender/blenkernel/intern/multires_reshape_smooth.c b/source/blender/blenkernel/intern/multires_reshape_smooth.c
index fad5004ff4b..514608a0f1d 100644
--- a/source/blender/blenkernel/intern/multires_reshape_smooth.c
+++ b/source/blender/blenkernel/intern/multires_reshape_smooth.c
@@ -929,7 +929,7 @@ typedef void(ReshapeSubdivCoarsePositionCb)(
     const Vertex *vertex,
     float r_P[3]);
 
-/* Refine subdivision surface topology at a reshape level for new coarse verticies positions.  */
+/* Refine subdivision surface topology at a reshape level for new coarse vertices positions.  */
 static void reshape_subdiv_refine(const MultiresReshapeSmoothContext *reshape_smooth_context,
                                   ReshapeSubdivCoarsePositionCb coarse_position_cb)
 {
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
index f64e8ea609b..7116ec77fa4 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
@@ -197,8 +197,8 @@ static void mesh_filter_task_cb(void *__restrict userdata,
   SculptOrigVertData orig_data;
   SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[i]);
 
-  /* When using the relax face sets mehs filter, each 3 iterations, do a whole mesh relax to smooth
-   * the contents of the Face Set. */
+  /* When using the relax face sets meshes filter,
+   * each 3 iterations, do a whole mesh relax to smooth the contents of the Face Set. */
   /* This produces better results as the relax operation is no completely focused on the
    * boundaries. */
   const bool relax_face_sets = !(ss->filter_cache->iteration_count % 3 == 0);
@@ -220,8 +220,8 @@ static void mesh_filter_task_cb(void *__restrict userdata,
       if (!SCULPT_vertex_has_face_set(ss, vd.index, ss->filter_cache->active_face_set)) {
         continue;
       }
-      /* Skip the edges of the face set when relaxing or smoothing. There is a relax face set
-       * option to relax the boindaries independently. */
+      /* Skip the edges of the face set when relaxing or smoothing.
+       * There is a relax face set option to relax the boundaries independently. */
       if (filter_type == MESH_FILTER_RELAX) {
         if (!SCULPT_vertex_has_unique_face_set(ss, vd.index)) {
           continue;
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index f78af10ad67..340f7191b95 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -96,7 +96,7 @@
  * behavior, but it uses more memory that it seems it should be.
  *
  * The dynamic topology undo nodes are handled somewhat separately from all
- * other ones and the idea there is to store log of operations: which verticies
+ * other ones and the idea there is to store log of operations: which vertices
  * and faces have been added or removed.
  *
  * Begin of dynamic topology sculpting mode have own node type. It contains an



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