[Bf-blender-cvs] [d52326bab39] master: Cleanup: spelling

Campbell Barton noreply at git.blender.org
Fri Apr 3 03:40:33 CEST 2020


Commit: d52326bab39d6222e7cdc9613396aa6553757e2e
Author: Campbell Barton
Date:   Fri Apr 3 12:38:04 2020 +1100
Branches: master
https://developer.blender.org/rBd52326bab39d6222e7cdc9613396aa6553757e2e

Cleanup: spelling

===================================================================

M	intern/ghost/GHOST_C-api.h
M	source/blender/blenkernel/BKE_subdiv_ccg.h
M	source/blender/blenkernel/BKE_subdiv_deform.h
M	source/blender/blenkernel/intern/subdiv_foreach.c
M	source/blender/blenloader/intern/writefile.c
M	source/blender/editors/gpencil/annotate_draw.c
M	source/blender/editors/object/object_remesh.c
M	source/blender/editors/sculpt_paint/sculpt_intern.h

===================================================================

diff --git a/intern/ghost/GHOST_C-api.h b/intern/ghost/GHOST_C-api.h
index 4f994f76539..5b45510a39f 100644
--- a/intern/ghost/GHOST_C-api.h
+++ b/intern/ghost/GHOST_C-api.h
@@ -738,7 +738,7 @@ extern GHOST_TSuccess GHOST_ActivateOpenGLContext(GHOST_ContextHandle contexthan
 extern GHOST_TSuccess GHOST_ReleaseOpenGLContext(GHOST_ContextHandle contexthandle);
 
 /**
- * Get the OpenGL framebuffer handle that serves as a default framebuffer.
+ * Get the OpenGL frame-buffer handle that serves as a default frame-buffer.
  */
 extern unsigned int GHOST_GetContextDefaultOpenGLFramebuffer(GHOST_ContextHandle contexthandle);
 
@@ -750,7 +750,7 @@ extern unsigned int GHOST_GetContextDefaultOpenGLFramebuffer(GHOST_ContextHandle
 extern int GHOST_isUpsideDownContext(GHOST_ContextHandle contexthandle);
 
 /**
- * Get the OpenGL framebuffer handle that serves as a default framebuffer.
+ * Get the OpenGL frame-buffer handle that serves as a default frame-buffer.
  */
 extern unsigned int GHOST_GetDefaultOpenGLFramebuffer(GHOST_WindowHandle windwHandle);
 
@@ -1060,7 +1060,7 @@ void GHOST_XrSessionDrawViews(GHOST_XrContextHandle xr_context, void *customdata
 int GHOST_XrSessionIsRunning(const GHOST_XrContextHandle xr_context);
 
 /**
- * Check if \a xr_context has a session that requrires an upside-down framebuffer (compared to
+ * Check if \a xr_context has a session that requires an upside-down frame-buffer (compared to
  * OpenGL). If true, the render result should be flipped vertically for correct output.
  * \note: Only to be called after session start, may otherwise result in a false negative.
  */
diff --git a/source/blender/blenkernel/BKE_subdiv_ccg.h b/source/blender/blenkernel/BKE_subdiv_ccg.h
index 99b134dab3e..6f886a4b850 100644
--- a/source/blender/blenkernel/BKE_subdiv_ccg.h
+++ b/source/blender/blenkernel/BKE_subdiv_ccg.h
@@ -218,8 +218,8 @@ typedef struct SubdivCCG {
 
 /* Create CCG representation of subdivision surface.
  *
- * NOTE: CCG stores dense verticies in a grid-like storage. There is no edges or
- * polygons informations for the high-poly surface.
+ * NOTE: CCG stores dense vertices in a grid-like storage. There is no edges or
+ * polygons information's for the high-poly surface.
  *
  * NOTE: Subdiv is expected to be refined and ready for evaluation.
  * NOTE: CCG becomes an owner of subdiv.
diff --git a/source/blender/blenkernel/BKE_subdiv_deform.h b/source/blender/blenkernel/BKE_subdiv_deform.h
index 11ef225de27..735cd20a6c8 100644
--- a/source/blender/blenkernel/BKE_subdiv_deform.h
+++ b/source/blender/blenkernel/BKE_subdiv_deform.h
@@ -34,10 +34,10 @@ struct Mesh;
 struct Subdiv;
 
 /* Special version of subdivision surface which calculates final positions for coarse vertices.
- * Effectively is pushsing the coarse positions to the limit surface.
+ * Effectively is pushing the coarse positions to the limit surface.
  *
  * One of the usage examples is calculation of crazy space of subdivision modifier, allowing to
- * paint on a deformed mesh with subsurf on it.
+ * paint on a deformed mesh with sub-surf on it.
  *
  * vertex_cos are supposed to hold coordinates of the coarse mesh. */
 void BKE_subdiv_deform_coarse_vertices(struct Subdiv *subdiv,
diff --git a/source/blender/blenkernel/intern/subdiv_foreach.c b/source/blender/blenkernel/intern/subdiv_foreach.c
index 6e39f9f302b..b31fb2c9312 100644
--- a/source/blender/blenkernel/intern/subdiv_foreach.c
+++ b/source/blender/blenkernel/intern/subdiv_foreach.c
@@ -1880,7 +1880,7 @@ bool BKE_subdiv_foreach_subdiv_geometry(Subdiv *subdiv,
    * the tasks into it.
    * NOTE: Watch out for callbacks which needs to run for loose geometry as they
    * currently are relying on the fact that face/grid callbacks will tag non-
-   * loose geomtry. */
+   * loose geometry. */
 
   BLI_task_parallel_range(
       0, coarse_mesh->totpoly, &ctx, subdiv_foreach_task, &parallel_range_settings);
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 693c4f8cced..6851fb67fed 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -2818,9 +2818,9 @@ static void write_scene(WriteData *wd, Scene *sce, const void *id_address)
 static void write_gpencil(WriteData *wd, bGPdata *gpd, const void *id_address)
 {
   if (gpd->id.us > 0 || wd->use_memfile) {
-    /* Clean up, important in undo case to reduce false detection of changed datablocks. */
-    /* XXX not sure why the whole runtime data is not cleared in readcode, for now mimicking it
-     * here. */
+    /* Clean up, important in undo case to reduce false detection of changed data-blocks. */
+    /* XXX not sure why the whole run-time data is not cleared in reading code,
+     * for now mimicking it here. */
     gpd->runtime.sbuffer = NULL;
     gpd->runtime.sbuffer_used = 0;
     gpd->runtime.sbuffer_size = 0;
diff --git a/source/blender/editors/gpencil/annotate_draw.c b/source/blender/editors/gpencil/annotate_draw.c
index fc62defd757..3e2c3b17241 100644
--- a/source/blender/editors/gpencil/annotate_draw.c
+++ b/source/blender/editors/gpencil/annotate_draw.c
@@ -353,7 +353,7 @@ static void annotation_draw_stroke_2d(const bGPDspoint *points,
 
   /* Tessellation code - draw stroke as series of connected quads
    * (triangle strips in fact) with connection edges rotated to minimize shrinking artifacts,
-   * and rounded endcaps.
+   * and rounded end-caps.
    */
   {
     const bGPDspoint *pt1, *pt2;
diff --git a/source/blender/editors/object/object_remesh.c b/source/blender/editors/object/object_remesh.c
index 92187bbf0c5..8a803821fe4 100644
--- a/source/blender/editors/object/object_remesh.c
+++ b/source/blender/editors/object/object_remesh.c
@@ -409,7 +409,7 @@ static int voxel_size_edit_modal(bContext *C, wmOperator *op, const wmEvent *eve
     d = d * 0.0005f;
   }
   else {
-    /* Multiply d by the initial voxel size to prevent incontrolable speeds when using low voxel
+    /* Multiply d by the initial voxel size to prevent uncontrollable speeds when using low voxel
      * sizes. */
     /* When the voxel size is slower, it needs more precision. */
     d = d * min_ff(pow2f(cd->init_voxel_size), 0.1f) * 0.05f;
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 478d2be9a30..f0481582571 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -303,7 +303,7 @@ typedef enum {
  * Is used as a storage for either original or modified geometry. */
 typedef struct SculptUndoNodeGeometry {
   /* Is used for sanity check, helping with ensuring that two and only two
-   * geometry pushes happenned in the undo stack. */
+   * geometry pushes happened in the undo stack. */
   bool is_initialized;
 
   CustomData vdata;



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