[Bf-blender-cvs] [b157abebe5d] master: UI: avoid term 'Region', use 'Edges & Faces' instead

Campbell Barton noreply at git.blender.org
Wed Apr 1 05:37:14 CEST 2020


Commit: b157abebe5d8a0ca865cfe54f0371838466948b7
Author: Campbell Barton
Date:   Wed Apr 1 14:09:15 2020 +1100
Branches: master
https://developer.blender.org/rBb157abebe5d8a0ca865cfe54f0371838466948b7

UI: avoid term 'Region', use 'Edges & Faces' instead

Change to recent renaming of "Edge Collapse" as it has multiple uses,
as it collapses edge-rings, but isn't limited to collapsing single edges,
it can be used to collapse faces with arbitrary topology.

The name "Collapse Regions" is too vague, users might not think to use
this to collapse edge-rings.

Use a more verbose name "Collapse Edges & Faces", referencing edge-rings
in the tool-tip.

===================================================================

M	source/blender/editors/mesh/editmesh_tools.c

===================================================================

diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index eff903d5694..58e10764145 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -731,9 +731,10 @@ static int edbm_collapse_edge_exec(bContext *C, wmOperator *op)
 void MESH_OT_edge_collapse(wmOperatorType *ot)
 {
   /* identifiers */
-  ot->name = "Collapse Regions";
+  ot->name = "Collapse Edges & Faces";
   ot->description =
-      "Collapse isolated edges & faces regions, merging data such as UV's and vertex colors";
+      "Collapse isolated edges & faces regions, merging data such as UV's and vertex colors. "
+      "This can collapse edge-rings as well as regions of connected faces into vertices";
   ot->idname = "MESH_OT_edge_collapse";
 
   /* api callbacks */



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