[Bf-blender-cvs] [bcd3c3cb57e] master: UI: rename "Edge Collapse" to "Collapse Regions"
Campbell Barton
noreply at git.blender.org
Wed Apr 1 01:51:02 CEST 2020
Commit: bcd3c3cb57e3fa809862f3c0ec8a202fa2a58a18
Author: Campbell Barton
Date: Wed Apr 1 10:32:02 2020 +1100
Branches: master
https://developer.blender.org/rBbcd3c3cb57e3fa809862f3c0ec8a202fa2a58a18
UI: rename "Edge Collapse" to "Collapse Regions"
This is useful for collapsing regions of faces & edges,
similar to a 'Merge -> Collapse' which can operate on multiple regions,
merging UV's so they don't need to be manually corrected.
The name & description didn't mention this.
===================================================================
M source/blender/editors/mesh/editmesh_tools.c
===================================================================
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 1a25e582859..eff903d5694 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -731,8 +731,9 @@ static int edbm_collapse_edge_exec(bContext *C, wmOperator *op)
void MESH_OT_edge_collapse(wmOperatorType *ot)
{
/* identifiers */
- ot->name = "Edge Collapse";
- ot->description = "Collapse selected edges";
+ ot->name = "Collapse Regions";
+ ot->description =
+ "Collapse isolated edges & faces regions, merging data such as UV's and vertex colors";
ot->idname = "MESH_OT_edge_collapse";
/* api callbacks */
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