[Bf-blender-cvs] [f94f4e1d79f] master: Fix T66555: Handler render init ignores output placeholders
Sybren A. Stüvel
noreply at git.blender.org
Tue Sep 24 16:00:18 CEST 2019
Commit: f94f4e1d79f73e55ac215dd4cccc287c3611f68d
Author: Sybren A. Stüvel
Date: Tue Sep 24 15:58:58 2019 +0200
Branches: master
https://developer.blender.org/rBf94f4e1d79f73e55ac215dd4cccc287c3611f68d
Fix T66555: Handler render init ignores output placeholders
Blender now calls render hooks before taking copy of `scene->r` in
`RE_RenderAnim()`.
A change to the render output filename made in the render-init hook
would not be picked up by by the copy. As a result, placeholders were
touched using the old name, whereas the rendered images would be saved
with the new filename.
Reviewers: sergey
Maniphest Tasks: T66555
Differential Revision: https://developer.blender.org/D5887
===================================================================
M source/blender/render/intern/source/pipeline.c
===================================================================
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index fdb90a6e91e..c3125cb72a1 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -2506,6 +2506,10 @@ void RE_RenderAnim(Render *re,
int efra,
int tfra)
{
+ /* Call hooks before taking a copy of scene->r, so user can alter the render settings prior to
+ * copying (e.g. alter the output path). */
+ render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_INIT);
+
const RenderData rd = scene->r;
bMovieHandle *mh = NULL;
const int cfrao = rd.cfra;
@@ -2515,8 +2519,6 @@ void RE_RenderAnim(Render *re,
const bool is_multiview_name = ((rd.scemode & R_MULTIVIEW) != 0 &&
(rd.im_format.views_format == R_IMF_VIEWS_INDIVIDUAL));
- render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_INIT);
-
/* do not fully call for each frame, it initializes & pops output window */
if (!render_initialize_from_main(re, &rd, bmain, scene, single_layer, camera_override, 0, 1)) {
return;
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