[Bf-blender-cvs] [0426866eb09] master: Fix T67637: Selected edges hard to see with wireframe

Campbell Barton noreply at git.blender.org
Mon Sep 9 22:04:14 CEST 2019


Commit: 0426866eb0967f92d521a4278dde8fe139e129c6
Author: Campbell Barton
Date:   Tue Sep 10 05:58:02 2019 +1000
Branches: master
https://developer.blender.org/rB0426866eb0967f92d521a4278dde8fe139e129c6

Fix T67637: Selected edges hard to see with wireframe

Always show selected edges in wire/xray modes.

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py
M	source/blender/draw/modes/edit_mesh_mode.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 5351fe07ed3..6771ddef9e9 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2099,7 +2099,7 @@ class VIEW3D_MT_object_relations(Menu):
         layout = self.layout
 
         layout.operator("object.proxy_make", text="Make Proxy...")
-        
+
         if bpy.app.use_override_library:
             layout.operator("object.make_override_library", text="Make Library Override...")
 
@@ -5613,6 +5613,7 @@ class VIEW3D_PT_overlay_edit_mesh(Panel):
         layout = self.layout
 
         view = context.space_data
+        shading = view.shading
         overlay = view.overlay
         display_all = overlay.show_overlays
 
@@ -5622,6 +5623,7 @@ class VIEW3D_PT_overlay_edit_mesh(Panel):
         split = col.split()
 
         sub = split.column()
+        sub.active = not ((shading.type == 'WIREFRAME') or shading.show_xray)
         sub.prop(overlay, "show_edges", text="Edges")
         sub = split.column()
         sub.prop(overlay, "show_faces", text="Faces")
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index f8247d7929e..b76c17b981b 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -459,7 +459,12 @@ static void EDIT_MESH_cache_init(void *vedata)
       }
       if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGES) == 0) {
         if ((tsettings->selectmode & SCE_SELECT_EDGE) == 0) {
-          g_data->do_edges = false;
+          if ((v3d->shading.type < OB_SOLID) || (v3d->shading.flag & V3D_SHADING_XRAY)) {
+            /* Special case, when drawing wire, draw edges, see: T67637. */
+          }
+          else {
+            g_data->do_edges = false;
+          }
         }
       }
       if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CREASES) == 0) {



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