[Bf-blender-cvs] [545f5654265] master: Fix selection engine checks
Campbell Barton
noreply at git.blender.org
Tue Sep 3 15:44:33 CEST 2019
Commit: 545f565426562604eeaa84c6f098a4dda829ba0a
Author: Campbell Barton
Date: Tue Sep 3 23:43:15 2019 +1000
Branches: master
https://developer.blender.org/rB545f565426562604eeaa84c6f098a4dda829ba0a
Fix selection engine checks
- Don't use vertex selection in texture paint mode.
- Don't allow mixing vertex & face flags in vert/weight paint modes.
===================================================================
M source/blender/draw/engines/select/select_draw_utils.c
===================================================================
diff --git a/source/blender/draw/engines/select/select_draw_utils.c b/source/blender/draw/engines/select/select_draw_utils.c
index ec47d6ea8eb..6a51c28c242 100644
--- a/source/blender/draw/engines/select/select_draw_utils.c
+++ b/source/blender/draw/engines/select/select_draw_utils.c
@@ -62,13 +62,19 @@ void select_id_object_min_max(Object *obj, float r_min[3], float r_max[3])
short select_id_get_object_select_mode(Scene *scene, Object *ob)
{
short r_select_mode = 0;
- if (ob->mode & (OB_MODE_WEIGHT_PAINT | OB_MODE_VERTEX_PAINT | OB_MODE_TEXTURE_PAINT)) {
+ if (ob->mode & (OB_MODE_WEIGHT_PAINT | OB_MODE_VERTEX_PAINT)) {
Mesh *me_orig = DEG_get_original_object(ob)->data;
if (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) {
r_select_mode = SCE_SELECT_FACE;
}
- if (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) {
- r_select_mode |= SCE_SELECT_VERTEX;
+ else if (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) {
+ r_select_mode = SCE_SELECT_VERTEX;
+ }
+ }
+ else if (ob->mode & OB_MODE_TEXTURE_PAINT) {
+ Mesh *me_orig = DEG_get_original_object(ob)->data;
+ if (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) {
+ r_select_mode = SCE_SELECT_FACE;
}
}
else {
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