[Bf-blender-cvs] [d758a79557c] blender-v2.81-release: Fix T71062 EEVEE: Holdout shader is broken in 2.81
Clément Foucault
noreply at git.blender.org
Tue Oct 29 15:17:55 CET 2019
Commit: d758a79557c05487a2b0014f2851597738ea6ef0
Author: Clément Foucault
Date: Tue Oct 29 14:36:45 2019 +0100
Branches: blender-v2.81-release
https://developer.blender.org/rBd758a79557c05487a2b0014f2851597738ea6ef0
Fix T71062 EEVEE: Holdout shader is broken in 2.81
===================================================================
M source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
===================================================================
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index f10d98e68bd..b9a971570df 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -966,7 +966,6 @@ void main()
# ifndef USE_ALPHA_BLEND
float alpha_div = 1.0 / max(1e-8, alpha);
outRadiance.rgb *= alpha_div;
- outRadiance.a = 1.0;
ssrData.rgb *= alpha_div;
# ifdef USE_SSS
sssAlbedo.rgb *= alpha_div;
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