[Bf-blender-cvs] [6f779218fb6] blender-v2.81-release: BLI_math: support MATH_STANDALONE without Eigen

Campbell Barton noreply at git.blender.org
Tue Oct 22 06:25:47 CEST 2019


Commit: 6f779218fb6d04d5493cf8aff6884ebe18ffdc1e
Author: Campbell Barton
Date:   Tue Oct 22 15:21:59 2019 +1100
Branches: blender-v2.81-release
https://developer.blender.org/rB6f779218fb6d04d5493cf8aff6884ebe18ffdc1e

BLI_math: support MATH_STANDALONE without Eigen

===================================================================

M	source/blender/blenlib/intern/math_matrix.c

===================================================================

diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 33e272ed7eb..48884082dd8 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -28,7 +28,9 @@
 
 #include "BLI_strict_flags.h"
 
-#include "eigen_capi.h"
+#ifndef MATH_STANDALONE
+#  include "eigen_capi.h"
+#endif
 
 /********************************* Init **************************************/
 
@@ -1152,9 +1154,11 @@ bool invert_m4(float m[4][4])
  */
 bool invert_m4_m4_fallback(float inverse[4][4], const float mat[4][4])
 {
+#ifndef MATH_STANDALONE
   if (EIG_invert_m4_m4(inverse, mat)) {
     return true;
   }
+#endif
 
   int i, j, k;
   double temp;
@@ -1222,9 +1226,13 @@ bool invert_m4_m4_fallback(float inverse[4][4], const float mat[4][4])
 
 bool invert_m4_m4(float inverse[4][4], const float mat[4][4])
 {
+#ifndef MATH_STANDALONE
   /* Use optimized matrix inverse from Eigen, since performance
    * impact of this function is significant in complex rigs. */
   return EIG_invert_m4_m4(inverse, mat);
+#else
+  return invert_m4_m4_fallback(inverse, mat);
+#endif
 }
 
 /****************************** Linear Algebra *******************************/



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