[Bf-blender-cvs] [d54ccb90ab5] blender-v2.81-release: Fix T70667: crash playing animation (after deleting rigid body obj)
Philipp Oeser
noreply at git.blender.org
Tue Oct 15 11:10:42 CEST 2019
Commit: d54ccb90ab573bd27303a884e91484d6a00bd167
Author: Philipp Oeser
Date: Thu Oct 10 13:42:14 2019 +0200
Branches: blender-v2.81-release
https://developer.blender.org/rBd54ccb90ab573bd27303a884e91484d6a00bd167
Fix T70667: crash playing animation (after deleting rigid body obj)
Was crashing due to RBW mssing shared->physics_world [which can happen
when undoing the deletion of the last object in the world].
This can be gained back by BKE_rigidbody_validate_sim_world.
Reviewed By: mont29
Maniphest Tasks: T70667
Differential Revision: https://developer.blender.org/D6037
===================================================================
M source/blender/blenkernel/intern/rigidbody.c
===================================================================
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 68750cf1e68..c57808f3dee 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -1680,9 +1680,12 @@ static void rigidbody_update_simulation(Depsgraph *depsgraph,
float ctime = DEG_get_ctime(depsgraph);
/* update world */
- if (rebuild) {
- BKE_rigidbody_validate_sim_world(scene, rbw, true);
+ /* Note physics_world can get NULL when undoing the deletion of the last object in it (see
+ * T70667). */
+ if (rebuild || rbw->shared->physics_world == NULL) {
+ BKE_rigidbody_validate_sim_world(scene, rbw, rebuild);
}
+
rigidbody_update_sim_world(scene, rbw);
/* XXX TODO For rebuild: remove all constraints first.
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