[Bf-blender-cvs] [4fcdcbe38d2] blender-v2.81-release: Cleanup: pep8 for templates
Campbell Barton
noreply at git.blender.org
Tue Oct 15 06:20:52 CEST 2019
Commit: 4fcdcbe38d2e7ce170d951e37c24b60e202919c4
Author: Campbell Barton
Date: Tue Oct 15 15:20:15 2019 +1100
Branches: blender-v2.81-release
https://developer.blender.org/rB4fcdcbe38d2e7ce170d951e37c24b60e202919c4
Cleanup: pep8 for templates
===================================================================
M release/scripts/templates_py/operator_mesh_add.py
M release/scripts/templates_py/operator_modal_draw.py
M release/scripts/templates_py/ui_tool_simple.py
===================================================================
diff --git a/release/scripts/templates_py/operator_mesh_add.py b/release/scripts/templates_py/operator_mesh_add.py
index d3df64a5501..01a9ad6160e 100644
--- a/release/scripts/templates_py/operator_mesh_add.py
+++ b/release/scripts/templates_py/operator_mesh_add.py
@@ -2,6 +2,7 @@ import bpy
import bmesh
from bpy_extras.object_utils import AddObjectHelper
+
def add_box(width, height, depth):
"""
This function takes inputs and returns vertex and face arrays.
@@ -77,16 +78,16 @@ class AddBox(bpy.types.Operator):
# generic transform props
align_items = (
- ('WORLD', "World", "Align the new object to the world"),
- ('VIEW', "View", "Align the new object to the view"),
- ('CURSOR', "3D Cursor", "Use the 3D cursor orientation for the new object")
+ ('WORLD', "World", "Align the new object to the world"),
+ ('VIEW', "View", "Align the new object to the view"),
+ ('CURSOR', "3D Cursor", "Use the 3D cursor orientation for the new object")
)
align: EnumProperty(
- name="Align",
- items=align_items,
- default='WORLD',
- update=AddObjectHelper.align_update_callback,
- )
+ name="Align",
+ items=align_items,
+ default='WORLD',
+ update=AddObjectHelper.align_update_callback,
+ )
location: FloatVectorProperty(
name="Location",
subtype='TRANSLATION',
diff --git a/release/scripts/templates_py/operator_modal_draw.py b/release/scripts/templates_py/operator_modal_draw.py
index 5dc72c36a8f..1e185ecfe2b 100644
--- a/release/scripts/templates_py/operator_modal_draw.py
+++ b/release/scripts/templates_py/operator_modal_draw.py
@@ -4,6 +4,7 @@ import blf
import gpu
from gpu_extras.batch import batch_for_shader
+
def draw_callback_px(self, context):
print("mouse points", len(self.mouse_path))
diff --git a/release/scripts/templates_py/ui_tool_simple.py b/release/scripts/templates_py/ui_tool_simple.py
index afda5088e69..fc239093b9c 100644
--- a/release/scripts/templates_py/ui_tool_simple.py
+++ b/release/scripts/templates_py/ui_tool_simple.py
@@ -3,9 +3,10 @@
import bpy
from bpy.types import WorkSpaceTool
+
class MyTool(WorkSpaceTool):
- bl_space_type='VIEW_3D'
- bl_context_mode='OBJECT'
+ bl_space_type = 'VIEW_3D'
+ bl_context_mode = 'OBJECT'
# The prefix of the idname should be your add-on name.
bl_idname = "my_template.my_circle_select"
@@ -30,8 +31,8 @@ class MyTool(WorkSpaceTool):
class MyOtherTool(WorkSpaceTool):
- bl_space_type='VIEW_3D'
- bl_context_mode='OBJECT'
+ bl_space_type = 'VIEW_3D'
+ bl_context_mode = 'OBJECT'
bl_idname = "my_template.my_other_select"
bl_label = "My Lasso Tool Select"
@@ -56,9 +57,11 @@ def register():
bpy.utils.register_tool(MyTool, after={"builtin.scale_cage"}, separator=True, group=True)
bpy.utils.register_tool(MyOtherTool, after={MyTool.bl_idname})
+
def unregister():
bpy.utils.unregister_tool(MyTool)
bpy.utils.unregister_tool(MyOtherTool)
+
if __name__ == "__main__":
register()
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