[Bf-blender-cvs] [4fcdcbe38d2] blender-v2.81-release: Cleanup: pep8 for templates

Campbell Barton noreply at git.blender.org
Tue Oct 15 06:20:52 CEST 2019


Commit: 4fcdcbe38d2e7ce170d951e37c24b60e202919c4
Author: Campbell Barton
Date:   Tue Oct 15 15:20:15 2019 +1100
Branches: blender-v2.81-release
https://developer.blender.org/rB4fcdcbe38d2e7ce170d951e37c24b60e202919c4

Cleanup: pep8 for templates

===================================================================

M	release/scripts/templates_py/operator_mesh_add.py
M	release/scripts/templates_py/operator_modal_draw.py
M	release/scripts/templates_py/ui_tool_simple.py

===================================================================

diff --git a/release/scripts/templates_py/operator_mesh_add.py b/release/scripts/templates_py/operator_mesh_add.py
index d3df64a5501..01a9ad6160e 100644
--- a/release/scripts/templates_py/operator_mesh_add.py
+++ b/release/scripts/templates_py/operator_mesh_add.py
@@ -2,6 +2,7 @@ import bpy
 import bmesh
 from bpy_extras.object_utils import AddObjectHelper
 
+
 def add_box(width, height, depth):
     """
     This function takes inputs and returns vertex and face arrays.
@@ -77,16 +78,16 @@ class AddBox(bpy.types.Operator):
 
     # generic transform props
     align_items = (
-            ('WORLD', "World", "Align the new object to the world"),
-            ('VIEW', "View", "Align the new object to the view"),
-            ('CURSOR', "3D Cursor", "Use the 3D cursor orientation for the new object")
+        ('WORLD', "World", "Align the new object to the world"),
+        ('VIEW', "View", "Align the new object to the view"),
+        ('CURSOR', "3D Cursor", "Use the 3D cursor orientation for the new object")
     )
     align: EnumProperty(
-            name="Align",
-            items=align_items,
-            default='WORLD',
-            update=AddObjectHelper.align_update_callback,
-            )
+        name="Align",
+        items=align_items,
+        default='WORLD',
+        update=AddObjectHelper.align_update_callback,
+    )
     location: FloatVectorProperty(
         name="Location",
         subtype='TRANSLATION',
diff --git a/release/scripts/templates_py/operator_modal_draw.py b/release/scripts/templates_py/operator_modal_draw.py
index 5dc72c36a8f..1e185ecfe2b 100644
--- a/release/scripts/templates_py/operator_modal_draw.py
+++ b/release/scripts/templates_py/operator_modal_draw.py
@@ -4,6 +4,7 @@ import blf
 import gpu
 from gpu_extras.batch import batch_for_shader
 
+
 def draw_callback_px(self, context):
     print("mouse points", len(self.mouse_path))
 
diff --git a/release/scripts/templates_py/ui_tool_simple.py b/release/scripts/templates_py/ui_tool_simple.py
index afda5088e69..fc239093b9c 100644
--- a/release/scripts/templates_py/ui_tool_simple.py
+++ b/release/scripts/templates_py/ui_tool_simple.py
@@ -3,9 +3,10 @@
 import bpy
 from bpy.types import WorkSpaceTool
 
+
 class MyTool(WorkSpaceTool):
-    bl_space_type='VIEW_3D'
-    bl_context_mode='OBJECT'
+    bl_space_type = 'VIEW_3D'
+    bl_context_mode = 'OBJECT'
 
     # The prefix of the idname should be your add-on name.
     bl_idname = "my_template.my_circle_select"
@@ -30,8 +31,8 @@ class MyTool(WorkSpaceTool):
 
 
 class MyOtherTool(WorkSpaceTool):
-    bl_space_type='VIEW_3D'
-    bl_context_mode='OBJECT'
+    bl_space_type = 'VIEW_3D'
+    bl_context_mode = 'OBJECT'
 
     bl_idname = "my_template.my_other_select"
     bl_label = "My Lasso Tool Select"
@@ -56,9 +57,11 @@ def register():
     bpy.utils.register_tool(MyTool, after={"builtin.scale_cage"}, separator=True, group=True)
     bpy.utils.register_tool(MyOtherTool, after={MyTool.bl_idname})
 
+
 def unregister():
     bpy.utils.unregister_tool(MyTool)
     bpy.utils.unregister_tool(MyOtherTool)
 
+
 if __name__ == "__main__":
     register()



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